Best map: Safe Zone with 66.3% from 3,956 games.
Wins early — in Bounty 5.1 points better in short rounds than in long ones (49.2% against 44.1%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/06 to 08/25, 19 days. 2 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.
Steadily picked — the pick rate sits at 2.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −9.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 9.2 points (regression 54.1% to 44.9%). Higher up he gets outplayed.
Knockout▾
Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
47.9% | 2609 | 73 | ||
New Horizons ![]() |
45.1% | 2317 | 71 | ||
Flaring Phoenix ![]() |
42.8% | 2563 | 73 | ||
Out in the Open ![]() |
42.0% | 2294 | 71 |
Direct duels in Knockout: how Nori does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.6% against Doug in Brawl Ball. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
61.4%
3,006 games
Pearl
60.0%
2,699 games
Tick
55.8%
11,156 games
Grom
55.4%
3,968 games
Mr. P
57.3%
1,109 games
Brock
54.0%
32,659 games
Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 圧だけでプロ | Mythic | 23 | 41.3% | 91.3% |
| 2 | IU|Madara™ | Legendary | 31 | 39.8% | 74.2% |
| 3 | 쿠로시바 | Mythic | 39 | 39.4% | 66.7% |
| 4 | ohwhyhellothere | Legendary | 21 | 39.3% | 85.7% |
| 5 | TizzC🏴 | Legendary | 33 | 39.1% | 69.7% |