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Nori

Legendary Ranked · Masters
54.8%Win rate across all maps
4,708Games
82Trust Score
8. of 105Rank by score
−2.2Skill bonus

Best map: Kaboom Canyon with 71.1% from 738 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadthCounter safety 75.Star rate
Win rate 86.54.8 %
Popularity 85.1.75 %
Breadth 76.20% of maps
Counter safety 75.31.4 %
Star rate 87.30.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 87th means “better than 87% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 16 days. 3 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.

Win rate

08/06 — 56.5% from 478 appearances08/07 — 55.4% from 260 appearances08/08 — 55.8% from 353 appearances08/09 — 53.8% from 418 appearances08/10 — 52.9% from 729 appearances08/11 — 54.4% from 859 appearances08/12 — 60.4% from 376 appearances08/13 — 57.5% from 160 appearances08/14 — 57.8% from 187 appearances08/15 — 49.2% from 128 appearances08/16 — 54.4% from 147 appearances08/17 — 45.5% from 99 appearances08/18 — 52.6% from 228 appearances08/19 — 57.4% from 101 appearances08/24 — 54.7% from 64 appearances08/25 — 49.5% from 105 appearances
56.5%08/06 49.5%08/25

Pick rate

08/06 — 1.0% from 478 appearances08/07 — 1.7% from 260 appearances08/08 — 1.4% from 353 appearances08/09 — 1.5% from 418 appearances08/10 — 1.4% from 729 appearances08/11 — 1.4% from 859 appearances08/12 — 1.4% from 376 appearances08/13 — 0.9% from 160 appearances08/14 — 1.3% from 187 appearances08/15 — 1.3% from 128 appearances08/16 — 1.1% from 147 appearances08/17 — 1.0% from 99 appearances08/18 — 1.0% from 228 appearances08/19 — 0.9% from 101 appearances08/24 — 1.5% from 64 appearances08/25 — 1.1% from 105 appearances
1.0%08/06 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.2 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.2 points (regression 53.6% to 51.4%). Higher up he gets outplayed.

Bronze — 79.0% from 27,571 gamesSilver — 60.5% from 59,490 gamesGold — 50.4% from 845,016 gamesDiamond — 51.0% from 432,683 gamesMythic — 52.4% from 1,443,507 gamesLegendary — 54.4% from 306,474 gamesMasters — 54.8% from 4,708 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Kaboom Canyon Heist 71.1%
738 54
Safe Zone Heist 68.5%
699 53
Bridge Too Far Heist 68.2%
748 54
Hot Potato Heist 63.9%
758 54
Deathcap Trap Gem Grabprev. season 52.6%
11111 95
Crystal Arcade Gem Grabprev. season 52.3%
10996 94
Dueling Beetles Hot Zone 54.7%
631 52
Rustic Arcade Gem Grab 52.8%
1002 59
Undermine Gem Grab 53.3%
675 53
Parallel Plays Hot Zone 54.1%
499 48
Hard Rock Mine Gem Grab 52.7%
685 53
Open Business Hot Zone 51.1%
613 51
Shooting Star Bounty 51.1%
577 50
Pinball Dreams Brawl Ball 51.1%
517 49
Gem Fort Gem Grab 50.4%
680 53
Double Swoosh Gem Grab 49.7%
616 51
Triple Dribble Brawl Ball 49.2%
551 50
Sneaky Fields Brawl Ball 48.5%
680 53
New Horizons Knockout 48.5%
532 49
Ring of Fire Hot Zone 47.7%
618 51
Belle's Rock Knockout 46.7%
658 52
Layer Cake Bounty 46.4%
494 48
Hideout Bounty 45.9%
666 52
Center Stage Brawl Ball 45.8%
683 53
Dry Season Bounty 45.6%
540 49
Flaring Phoenix Knockout 44.6%
542 49
Out in the Open Knockout 43.5%
648 52

Who beats Nori and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Nori, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 圧だけでプロ Mythic 23 41.2% 91.3%
2 IU|Madara™ Legendary 31 39.8% 74.2%
3 쿠로시바 Mythic 39 39.4% 66.7%
4 ohwhyhellothere Legendary 21 39.3% 85.7%
5 TizzC🏴 Legendary 33 39.0% 69.7%