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EN

Ollie

Mythic Ranked · All ranks
52.2%Win rate across all maps
21,697Games
100Trust Score
22. of 105Rank by score

Best map: Pinball Dreams with 55.1% from 1,251 games.

Profile

Win ratePopularity 0.BreadthCounter safetyStar rate
Win rate 80.52.2 %
Popularity 0.0.04 %
Breadth 71.33% of maps
Counter safety 51.28.1 %
Star rate 3.6.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 27 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 51.2% from 1,366 appearances08/05 — 48.1% from 2,727 appearances08/06 — 52.7% from 1,472 appearances08/08 — 48.8% from 455 appearances08/09 — 49.7% from 571 appearances08/10 — 49.2% from 1,182 appearances08/11 — 50.4% from 2,951 appearances08/12 — 50.8% from 3,559 appearances08/13 — 52.2% from 3,187 appearances08/14 — 50.6% from 2,741 appearances08/15 — 51.4% from 2,525 appearances08/16 — 52.2% from 2,450 appearances08/17 — 51.1% from 2,103 appearances08/18 — 50.0% from 2,100 appearances08/19 — 56.6% from 654 appearances08/20 — 51.8% from 1,364 appearances08/21 — 53.5% from 2,006 appearances08/22 — 52.1% from 1,742 appearances08/23 — 52.5% from 1,536 appearances08/24 — 52.5% from 1,898 appearances08/25 — 52.1% from 1,834 appearances08/26 — 52.8% from 1,812 appearances08/27 — 52.1% from 1,650 appearances08/28 — 52.0% from 1,907 appearances08/29 — 50.8% from 2,055 appearances08/30 — 51.1% from 1,929 appearances08/31 — 52.6% from 1,759 appearances
51.2%08/04 52.6%08/31

Pick rate

08/04 — 0.1% from 1,366 appearances08/05 — 0.0% from 2,727 appearances08/06 — 0.0% from 1,472 appearances08/08 — 0.1% from 455 appearances08/09 — 0.1% from 571 appearances08/10 — 0.0% from 1,182 appearances08/11 — 0.0% from 2,951 appearances08/12 — 0.0% from 3,559 appearances08/13 — 0.0% from 3,187 appearances08/14 — 0.0% from 2,741 appearances08/15 — 0.0% from 2,525 appearances08/16 — 0.0% from 2,450 appearances08/17 — 0.0% from 2,103 appearances08/18 — 0.0% from 2,100 appearances08/19 — 0.0% from 654 appearances08/20 — 0.0% from 1,364 appearances08/21 — 0.0% from 2,006 appearances08/22 — 0.0% from 1,742 appearances08/23 — 0.0% from 1,536 appearances08/24 — 0.0% from 1,898 appearances08/25 — 0.0% from 1,834 appearances08/26 — 0.0% from 1,812 appearances08/27 — 0.0% from 1,650 appearances08/28 — 0.0% from 1,907 appearances08/29 — 0.0% from 2,055 appearances08/30 — 0.0% from 1,929 appearances08/31 — 0.0% from 1,759 appearances
0.1%08/04 0.0%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.2 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.0% from 330 gamesSilver — 49.4% from 693 gamesGold — 52.3% from 5,885 gamesDiamond — 52.9% from 6,690 gamesMythic — 51.2% from 24,268 gamesLegendary — 51.1% from 13,129 gamesMasters — 52.7% from 613 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, All ranks).

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 55.1%
1251 62
Triple Dribble Brawl Ball 54.9%
1337 63
Belle's Rock Knockout 53.9%
1727 67
Spiraling Out Brawl Ball 54.0%
1324 63
New Horizons Knockout 53.6%
1458 64
Undermine Gem Grab 54.8%
785 55
Open Business Hot Zone 55.2%
581 50
Dry Season Bounty 53.7%
995 58
Deathcap Trap Gem Grabprev. season 53.3%
1245 62
Out in the Open Knockout 53.5%
966 58
Rustic Arcade Gem Grabprev. season 53.5%
950 58
Hideout Bounty 53.4%
918 57
Layer Cake Bounty 52.7%
1155 61
Shooting Star Bounty 54.4%
524 49
Flaring Phoenix Knockout 51.7%
1597 66
Beach Ball Brawl Ball 52.3%
692 53
Dueling Beetles Hot Zone 52.5%
602 51
Hard Rock Mine Gem Grab 51.7%
731 54
Double Swoosh Gem Grab 50.7%
688 53
Gem Fort Gem Grab 50.0%
758 54
Center Stage Brawl Ball 49.2%
1021 59
Crystal Arcade Gem Grabprev. season 48.3%
1228 62
Sneaky Fields Brawl Ball 48.5%
955 58
Ring of Fire Hot Zoneprev. season 46.6%
794 55
Safe(r) Zone Heist 46.2%
39 10
Parallel Plays Hot Zone 43.5%
421 46
Pit Stop Heist 41.1%
73 19
Pinhole Punt Brawl Ball 34.2%
38 10
Hot Potato Heistprev. season 38.2%
220 36
Kaboom Canyon Heist 34.7%
101 24
Bridge Too Far Heist 32.3%
99 24
Safe Zone Heist 27.7%
119 27

Who beats Ollie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 60 44.4% 66.7%
2 Yvann Masters 38 43.4% 73.7%
3 PrimeTôTô Masters 58 40.2% 56.9%
4 VVV|Vetal Legendary 114 38.9% 48.2%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Legendary 28 38.7% 64.3%