My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Ollie

Mythic Trophies Bounty
38.4%Win rate in Bounty
8,789Games
91Trust Score
98. of 106Rank in Bounty

Best map: Deadlock with 65.2% from 2,428 games.

Profile

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 8.38.4 %
Popularity 1.0.13 %
Breadth 31.19% of maps
Counter safety 98.46.1 %
Star rate 2.4.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 22 days. 7 earlier days are left out — below 66 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 48.0% from 75 appearances08/06 — 40.0% from 422 appearances08/07 — 45.1% from 102 appearances08/08 — 42.9% from 112 appearances08/09 — 40.6% from 96 appearances08/11 — 52.9% from 121 appearances08/12 — 50.2% from 219 appearances08/13 — 45.5% from 807 appearances08/14 — 45.4% from 853 appearances08/15 — 39.1% from 718 appearances08/16 — 46.2% from 1,063 appearances08/17 — 46.9% from 550 appearances08/18 — 40.4% from 478 appearances08/19 — 45.1% from 235 appearances08/20 — 40.7% from 499 appearances08/22 — 16.4% from 165 appearances08/24 — 21.6% from 371 appearances08/25 — 33.1% from 124 appearances08/26 — 22.8% from 567 appearances08/28 — 25.5% from 275 appearances08/29 — 30.4% from 112 appearances08/30 — 23.7% from 577 appearances
48.0%08/05 23.7%08/30

Pick rate

08/05 — 0.1% from 75 appearances08/06 — 0.2% from 422 appearances08/07 — 0.2% from 102 appearances08/08 — 0.1% from 112 appearances08/09 — 0.2% from 96 appearances08/11 — 0.1% from 121 appearances08/12 — 0.1% from 219 appearances08/13 — 0.1% from 807 appearances08/14 — 0.1% from 853 appearances08/15 — 0.1% from 718 appearances08/16 — 0.1% from 1,063 appearances08/17 — 0.1% from 550 appearances08/18 — 0.1% from 478 appearances08/19 — 0.1% from 235 appearances08/20 — 0.1% from 499 appearances08/22 — 0.4% from 165 appearances08/24 — 0.4% from 371 appearances08/25 — 0.3% from 124 appearances08/26 — 0.3% from 567 appearances08/28 — 0.4% from 275 appearances08/29 — 0.3% from 112 appearances08/30 — 0.4% from 577 appearances
0.1%08/05 0.4%08/30

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 163 maps.

MapWin rateGamesTrust
Wall Hugging Bounty 47.1%
869 56
Deathcap Trap Bounty 43.8%
64 17
Crystal Clearing Bounty 43.0%
1480 64
Tasty Berry Bounty 39.6%
947 58
Shooting Star Bounty 39.0%
1107 60
Dry Season Bounty 36.1%
202 35
Choral Chambers Bounty 33.5%
164 31
Supercut Bounty 36.1%
1235 62
Layer Cake Bounty 35.4%
1210 61
Hideout Bounty 33.5%
1034 59
Watermelons Bounty 31.7%
477 47

Against whom

Direct duels in Bounty: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.8% against Trunk in Hot Zone. On average the worst case sits at 29.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 55.1% 557 games Mina 63.2% 125 games Tick 61.0% 141 games Max 54.9% 395 games Piper 54.9% 384 games Pearl 60.8% 120 games

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 60 44.4% 66.7%
2 Yvann Masters 38 43.4% 73.7%
3 PrimeTôTô Masters 58 40.2% 56.9%
4 VVV|Vetal Legendary 114 38.9% 48.2%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Legendary 28 38.7% 64.3%