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← Overview

Ollie

Mythic Ranked · Diamond
53.7%Win rate across all maps
1,388Games
63Trust Score
36. of 105Rank by score

Best map: Pinball Dreams with 52.6% from 228 games.

Diamondchange

History

08/05 to 08/21, 12 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.

Win rate

08/05 — 45.1% from 133 appearances08/06 — 63.7% from 179 appearances08/12 — 39.3% from 61 appearances08/13 — 52.0% from 148 appearances08/14 — 51.4% from 111 appearances08/15 — 50.8% from 124 appearances08/16 — 52.3% from 128 appearances08/17 — 47.6% from 145 appearances08/18 — 42.6% from 108 appearances08/19 — 52.5% from 61 appearances08/20 — 52.7% from 613 appearances08/21 — 54.2% from 757 appearances
45.1%08/05 54.2%08/21

Pick rate

08/05 — 0.0% from 133 appearances08/06 — 0.0% from 179 appearances08/12 — 0.0% from 61 appearances08/13 — 0.0% from 148 appearances08/14 — 0.0% from 111 appearances08/15 — 0.0% from 124 appearances08/16 — 0.0% from 128 appearances08/17 — 0.0% from 145 appearances08/18 — 0.0% from 108 appearances08/19 — 0.0% from 61 appearances08/20 — 0.1% from 613 appearances08/21 — 0.0% from 757 appearances
0.0%08/05 0.0%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.4% from 1,075 gamesDiamond — 52.4% from 2,690 gamesMythic — 51.0% from 19,203 gamesLegendary — 51.3% from 9,367 gamesMasters — 48.1% from 316 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 52.6%
228 36
Undermine Gem Grabprev. season 57.1%
98 24
Flaring Phoenix Knockout 58.0%
88 22
Spiraling Out Brawl Ball 55.5%
119 27
Crystal Arcade Gem Grabprev. season 60.0%
65 18
Hard Rock Mine Gem Grab 61.8%
55 15
Center Stage Brawl Ball 56.5%
85 22
Double Swoosh Gem Grabprev. season 54.8%
104 25
Triple Dribble Brawl Ball 53.9%
102 24
Dry Season Bounty 56.7%
60 16
Out in the Open Knockout 56.9%
58 16
Dueling Beetles Hot Zoneprev. season 53.9%
76 20
Sneaky Fields Brawl Ballprev. season 50.3%
151 30
Open Business Hot Zone 56.3%
48 13
Belle's Rock Knockout 51.5%
101 24
Layer Cake Bounty 53.2%
62 17
Rustic Arcade Gem Grabprev. season 52.5%
61 17
Hideout Bounty 50.9%
53 15
Safe Zone Heistprev. season 57.9%
19 0
Deathcap Trap Gem Grabprev. season 49.3%
73 19
New Horizons Knockout 48.6%
74 20
Shooting Star Bountyprev. season 47.4%
38 10
Gem Fort Gem Grabprev. season 43.0%
93 23
Ring of Fire Hot Zoneprev. season 40.5%
42 11
Kaboom Canyon Heistprev. season 22.2%
18 0
Hot Potato Heistprev. season 26.1%
23 2
Bridge Too Far Heistprev. season 7.1%
14 0
Parallel Plays Hot Zoneprev. season 32.8%
61 17

Against whom

Direct duels in Gem Grab: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Ollie here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Not enough data yet.

Who plays him best

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.