For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Hot Zone — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Hot Zone: how Ollie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Parallel Plays. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Ollie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bo
59.7%
149 games
Penny
63.9%
83 games
Griff
57.0%
149 games
Tick
58.6%
99 games
Stu
58.2%
91 games
Edgar
52.2%
209 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 52 | 44.4% | 71.2% |
| 2 | Yvann | Masters | 38 | 42.6% | 73.7% |
| 3 | VVV|Vetal | Legendary | 110 | 39.3% | 50.0% |
| 4 | PrimeTôTô | Masters | 49 | 38.0% | 55.1% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Mythic | 23 | 37.1% | 65.2% |