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EN

Ollie

Mythic Trophies Knockout
57.2%Win rate in Knockout
21,075Games
100Trust Score
46. of 106Rank in Knockout

Best map: Deadlock with 65.1% from 2,427 games.

Profile

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 62.57.2 %
Popularity 1.0.12 %
Breadth 32.18% of maps
Counter safety 91.41.3 %
Star rate 3.8.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/30, 23 days. 6 earlier days are left out — below 241 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 61.8% from 584 appearances08/06 — 55.0% from 1,063 appearances08/10 — 59.6% from 322 appearances08/11 — 59.4% from 961 appearances08/12 — 57.6% from 731 appearances08/13 — 48.0% from 1,091 appearances08/14 — 51.2% from 1,344 appearances08/15 — 53.8% from 2,092 appearances08/16 — 52.8% from 2,321 appearances08/17 — 53.5% from 895 appearances08/18 — 57.3% from 457 appearances08/19 — 55.1% from 506 appearances08/20 — 55.8% from 602 appearances08/21 — 62.1% from 417 appearances08/22 — 58.3% from 350 appearances08/23 — 60.8% from 413 appearances08/24 — 60.9% from 752 appearances08/25 — 63.7% from 1,056 appearances08/26 — 62.0% from 1,025 appearances08/27 — 61.0% from 879 appearances08/28 — 61.7% from 870 appearances08/29 — 62.8% from 1,075 appearances08/30 — 66.2% from 517 appearances
61.8%08/05 66.2%08/30

Pick rate

08/05 — 0.1% from 584 appearances08/06 — 0.2% from 1,063 appearances08/10 — 0.2% from 322 appearances08/11 — 0.2% from 961 appearances08/12 — 0.1% from 731 appearances08/13 — 0.2% from 1,091 appearances08/14 — 0.2% from 1,344 appearances08/15 — 0.1% from 2,092 appearances08/16 — 0.2% from 2,321 appearances08/17 — 0.1% from 895 appearances08/18 — 0.1% from 457 appearances08/19 — 0.1% from 506 appearances08/20 — 0.1% from 602 appearances08/21 — 0.1% from 417 appearances08/22 — 0.1% from 350 appearances08/23 — 0.1% from 413 appearances08/24 — 0.1% from 752 appearances08/25 — 0.1% from 1,056 appearances08/26 — 0.1% from 1,025 appearances08/27 — 0.1% from 879 appearances08/28 — 0.1% from 870 appearances08/29 — 0.1% from 1,075 appearances08/30 — 0.1% from 517 appearances
0.1%08/05 0.1%08/30

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 19 of 164 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 61.9%
2657 73
Out in the Open Knockout 62.7%
1621 66
Think Ahead Knockout 61.2%
1327 63
Leaping Dogs Knockout 60.3%
1057 59
Goldarm Gulch Knockout 59.9%
1123 60
Please Remain Standing Knockout 62.4%
540 49
Streets with No Name Knockout 59.7%
1064 59
Konnakol Knockout 57.1%
3665 78
Opening Move Knockout 59.0%
879 57
Crab Claws Knockout 59.3%
639 52
Double Decker Knockout 59.4%
471 47
New Perspective Knockout 58.8%
493 48
Chivalry Knockout 55.8%
575 50
Jungle Top Knockout 52.2%
1718 67
Close Call Knockout 48.6%
835 56
Split Difference Knockout 47.6%
1537 65
Flowing Springs Knockout 44.8%
770 55
Healthy Middle Ground Knockout 46.2%
39 10
Deep End Knockout 33.8%
65 18

Against whom

Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 34.1% against Trunk in Hot Zone. On average the worst case sits at 29.5%.

Counters

Countered by

Nobody counters Ollie here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Brock 61.6% 750 games Pearl 61.9% 247 games Kit 63.1% 187 games Tick 62.4% 170 games Edgar 57.4% 317 games Gene 54.4% 553 games

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 54 43.9% 68.5%
2 Yvann Masters 38 42.9% 73.7%
3 VVV|Vetal Legendary 110 39.4% 50.0%
4 PrimeTôTô Masters 51 39.1% 56.9%
5 ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ Mythic 23 37.4% 65.2%