My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Ollie

Mythic Ranked · Diamond
53.1%Win rate across all maps
1,332Games
63Trust Score
44. of 105Rank by score

Best map: Flaring Phoenix with 58.1% from 86 games.

Diamondchange

History

08/05 to 08/21, 12 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.

Win rate

08/05 — 45.1% from 133 appearances08/06 — 63.7% from 179 appearances08/12 — 39.3% from 61 appearances08/13 — 52.0% from 148 appearances08/14 — 51.4% from 111 appearances08/15 — 50.8% from 124 appearances08/16 — 52.3% from 128 appearances08/17 — 47.6% from 145 appearances08/18 — 42.6% from 108 appearances08/19 — 52.5% from 61 appearances08/20 — 52.6% from 610 appearances08/21 — 53.5% from 722 appearances
45.1%08/05 53.5%08/21

Pick rate

08/05 — 0.0% from 133 appearances08/06 — 0.0% from 179 appearances08/12 — 0.0% from 61 appearances08/13 — 0.0% from 148 appearances08/14 — 0.0% from 111 appearances08/15 — 0.0% from 124 appearances08/16 — 0.0% from 128 appearances08/17 — 0.0% from 145 appearances08/18 — 0.0% from 108 appearances08/19 — 0.0% from 61 appearances08/20 — 0.1% from 610 appearances08/21 — 0.0% from 722 appearances
0.0%08/05 0.0%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.1 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.8% from 1,030 gamesDiamond — 52.1% from 2,634 gamesMythic — 51.0% from 19,132 gamesLegendary — 51.3% from 9,351 gamesMasters — 48.1% from 316 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Flaring Phoenix Knockout 58.1%
86 22
Pinball Dreams Brawl Ballprev. season 52.2%
224 36
Crystal Arcade Gem Grabprev. season 60.0%
65 18
Spiraling Out Brawl Ball 55.3%
114 26
Undermine Gem Grabprev. season 56.3%
96 23
Hard Rock Mine Gem Grab 60.8%
51 14
Double Swoosh Gem Grabprev. season 53.9%
102 24
Center Stage Brawl Ball 54.9%
82 21
Out in the Open Knockout 56.1%
57 16
Dry Season Bounty 56.4%
55 15
Open Business Hot Zone 57.8%
45 12
Dueling Beetles Hot Zoneprev. season 53.3%
75 20
Layer Cake Bounty 54.1%
61 17
Sneaky Fields Brawl Ballprev. season 50.0%
148 30
Rustic Arcade Gem Grabprev. season 53.3%
60 16
Triple Dribble Brawl Ballprev. season 48.2%
199 34
Belle's Rock Knockout 50.0%
90 23
Hideout Bounty 52.0%
50 14
Safe Zone Heistprev. season 57.9%
19 0
Deathcap Trap Gem Grabprev. season 49.3%
73 19
New Horizons Knockout 48.6%
74 20
Shooting Star Bountyprev. season 47.4%
38 10
Ring of Fire Hot Zoneprev. season 40.5%
42 11
Gem Fort Gem Grabprev. season 42.4%
92 23
Kaboom Canyon Heistprev. season 22.2%
18 0
Hot Potato Heistprev. season 26.1%
23 2
Bridge Too Far Heistprev. season 7.1%
14 0
Parallel Plays Hot Zoneprev. season 32.8%
61 17

Against whom

Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Ollie here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all.

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 65.0% 100 games Piper 60.7% 61 games Byron 48.7% 78 games

Who plays him best

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.