Best map: Triple Dribble with 64.6% from 79 games.
Goldchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.1 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
64.6% | 79 | 21 | ||
Pinball Dreams ![]() |
61.9% | 84 | 21 | ||
Hideout prev. season |
74.3% | 35 | 8 | ||
Belle's Rock ![]() |
62.7% | 51 | 14 | ||
Undermine ![]() |
61.0% | 41 | 11 | ||
Flaring Phoenix ![]() |
59.1% | 44 | 12 | ||
Sneaky Fields ![]() |
55.4% | 56 | 15 | ||
Rustic Arcade prev. season |
61.3% | 31 | 7 | ||
Double Swoosh prev. season |
62.1% | 29 | 6 | ||
Gem Fort prev. season |
55.1% | 49 | 13 | ||
Center Stage ![]() |
52.5% | 61 | 17 | ||
New Horizons prev. season |
54.8% | 42 | 11 | ||
Parallel Plays prev. season |
58.3% | 24 | 3 | ||
Shooting Star prev. season |
60.0% | 20 | 0 | ||
Spiraling Out ![]() |
50.0% | 58 | 16 | ||
Open Business prev. season |
50.0% | 38 | 10 | ||
Layer Cake prev. season |
48.8% | 41 | 11 | ||
Dry Season prev. season |
47.5% | 40 | 10 | ||
Out in the Open prev. season |
45.5% | 33 | 7 | ||
Dueling Beetles prev. season |
44.4% | 36 | 9 | ||
Hard Rock Mine prev. season |
44.2% | 43 | 11 | ||
Safe Zone prev. season |
38.5% | 13 | 0 | ||
Pit Stop ![]() |
30.0% | 10 | 0 | ||
Ring of Fire prev. season |
26.9% | 26 | 4 |
Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Ollie counters nobody here — he wins and loses as strength would have it.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all.
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.