Best map: Hideout with 57.4% from 430 games.
Legendarychange
08/04 to 08/18, 15 days. 8 earlier days are left out — below 144 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.2 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout prev. season |
57.4% | 430 | 46 | ||
New Horizons prev. season |
54.8% | 778 | 55 | ||
Triple Dribble prev. season |
55.1% | 581 | 50 | ||
Layer Cake prev. season |
53.0% | 672 | 53 | ||
Deathcap Trap prev. season |
54.6% | 346 | 43 | ||
Belle's Rock prev. season |
51.3% | 1039 | 59 | ||
Dry Season prev. season |
52.8% | 434 | 46 | ||
Gem Fort prev. season |
53.9% | 297 | 40 | ||
Out in the Open prev. season |
51.9% | 507 | 48 | ||
Center Stage prev. season |
52.7% | 372 | 44 | ||
Hard Rock Mine prev. season |
52.4% | 330 | 42 | ||
Flaring Phoenix prev. season |
49.7% | 892 | 57 | ||
Sneaky Fields prev. season |
50.1% | 407 | 45 | ||
Dueling Beetles prev. season |
50.5% | 210 | 35 | ||
Rustic Arcade prev. season |
50.0% | 204 | 35 | ||
Pinball Dreams prev. season |
48.1% | 468 | 47 | ||
Shooting Star prev. season |
47.7% | 195 | 34 | ||
Undermine prev. season |
46.8% | 237 | 37 | ||
Parallel Plays prev. season |
47.6% | 126 | 28 | ||
Ring of Fire prev. season |
47.8% | 67 | 18 | ||
Double Swoosh prev. season |
45.9% | 209 | 35 | ||
Open Business prev. season |
45.4% | 196 | 34 | ||
Crystal Arcade prev. season |
44.3% | 289 | 40 | ||
Hot Potato prev. season |
40.0% | 30 | 6 | ||
Kaboom Canyon prev. season |
27.3% | 22 | 1 | ||
Safe Zone prev. season |
7.7% | 13 | 0 |
Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Ollie counters nobody here — he wins and loses as strength would have it.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all.
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.