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← Overview

Ollie

Mythic Ranked · Legendary
51.3%Win rate across all maps
9,362Games
92Trust Score
52. of 105Rank by score

Best map: Hideout with 57.4% from 430 games.

Legendarychange

History

08/04 to 08/18, 15 days. 8 earlier days are left out — below 144 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 55.3% from 552 appearances08/05 — 48.2% from 1,089 appearances08/06 — 52.2% from 558 appearances08/07 — 49.3% from 209 appearances08/08 — 48.7% from 269 appearances08/09 — 50.5% from 400 appearances08/10 — 48.6% from 770 appearances08/11 — 50.3% from 1,402 appearances08/12 — 53.1% from 1,084 appearances08/13 — 53.0% from 694 appearances08/14 — 53.3% from 493 appearances08/15 — 47.7% from 371 appearances08/16 — 55.1% from 439 appearances08/17 — 53.9% from 336 appearances08/18 — 50.1% from 359 appearances
55.3%08/04 50.1%08/18

Pick rate

08/04 — 0.1% from 552 appearances08/05 — 0.1% from 1,089 appearances08/06 — 0.1% from 558 appearances08/07 — 0.0% from 209 appearances08/08 — 0.1% from 269 appearances08/09 — 0.1% from 400 appearances08/10 — 0.0% from 770 appearances08/11 — 0.0% from 1,402 appearances08/12 — 0.1% from 1,084 appearances08/13 — 0.1% from 694 appearances08/14 — 0.1% from 493 appearances08/15 — 0.1% from 371 appearances08/16 — 0.1% from 439 appearances08/17 — 0.1% from 336 appearances08/18 — 0.1% from 359 appearances
0.1%08/04 0.1%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.2 points across the whole range). He plays the same at the bottom as at the top.

Gold — 53.6% from 1,059 gamesDiamond — 52.2% from 2,670 gamesMythic — 51.0% from 19,171 gamesLegendary — 51.3% from 9,362 gamesMasters — 48.1% from 316 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Legendary).

MapWin rateGamesTrust
Hideout Bountyprev. season 57.4%
430 46
New Horizons Knockoutprev. season 54.8%
778 55
Triple Dribble Brawl Ballprev. season 55.1%
581 50
Layer Cake Bountyprev. season 53.0%
672 53
Deathcap Trap Gem Grabprev. season 54.6%
346 43
Belle's Rock Knockoutprev. season 51.3%
1039 59
Dry Season Bountyprev. season 52.8%
434 46
Gem Fort Gem Grabprev. season 53.9%
297 40
Out in the Open Knockoutprev. season 51.9%
507 48
Center Stage Brawl Ballprev. season 52.7%
372 44
Hard Rock Mine Gem Grabprev. season 52.4%
330 42
Flaring Phoenix Knockoutprev. season 49.7%
892 57
Sneaky Fields Brawl Ballprev. season 50.1%
407 45
Dueling Beetles Hot Zoneprev. season 50.5%
210 35
Rustic Arcade Gem Grabprev. season 50.0%
204 35
Pinball Dreams Brawl Ballprev. season 48.1%
468 47
Shooting Star Bountyprev. season 47.7%
195 34
Undermine Gem Grabprev. season 46.8%
237 37
Parallel Plays Hot Zoneprev. season 47.6%
126 28
Ring of Fire Hot Zoneprev. season 47.8%
67 18
Double Swoosh Gem Grabprev. season 45.9%
209 35
Open Business Hot Zoneprev. season 45.4%
196 34
Crystal Arcade Gem Grabprev. season 44.3%
289 40
Hot Potato Heistprev. season 40.0%
30 6
Kaboom Canyon Heistprev. season 27.3%
22 1
Safe Zone Heistprev. season 7.7%
13 0

Against whom

Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Ollie here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all.

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 62.6% 107 games Piper 59.4% 64 games Byron 47.6% 84 games Max 46.7% 60 games

Who plays him best

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.