Best map: Dry Season with 57.9% from 625 games.
Mythicchange
08/04 to 08/21, 17 days. 6 earlier days are left out — below 147 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
57.9% | 625 | 51 | ||
Undermine prev. season |
56.5% | 763 | 54 | ||
Out in the Open prev. season |
56.5% | 563 | 50 | ||
Flaring Phoenix prev. season |
54.2% | 1105 | 60 | ||
Pinball Dreams prev. season |
53.5% | 1352 | 63 | ||
Gem Fort prev. season |
53.8% | 868 | 56 | ||
Deathcap Trap prev. season |
52.9% | 801 | 55 | ||
Rustic Arcade prev. season |
53.9% | 438 | 46 | ||
Hard Rock Mine prev. season |
52.3% | 792 | 55 | ||
Belle's Rock prev. season |
51.1% | 1417 | 64 | ||
Layer Cake prev. season |
51.6% | 936 | 58 | ||
Double Swoosh prev. season |
52.2% | 680 | 53 | ||
Open Business prev. season |
52.2% | 657 | 52 | ||
Triple Dribble prev. season |
50.3% | 1632 | 66 | ||
New Horizons prev. season |
50.0% | 1001 | 59 | ||
Crystal Arcade prev. season |
49.3% | 844 | 56 | ||
Hideout prev. season |
50.4% | 403 | 45 | ||
Shooting Star prev. season |
49.5% | 317 | 41 | ||
Ring of Fire prev. season |
49.0% | 302 | 41 | ||
Sneaky Fields prev. season |
46.9% | 1032 | 59 | ||
Center Stage prev. season |
46.7% | 1083 | 60 | ||
Dueling Beetles prev. season |
46.9% | 670 | 53 | ||
Spiraling Out ![]() |
72.7% | 11 | 0 | ||
Bridge Too Far prev. season |
47.6% | 42 | 11 | ||
Hot Potato prev. season |
40.0% | 70 | 19 | ||
Kaboom Canyon prev. season |
34.8% | 66 | 18 | ||
Parallel Plays prev. season |
39.3% | 578 | 50 | ||
Safe Zone prev. season |
21.2% | 52 | 14 |
Direct duels in Brawl Ball: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Ollie counters nobody here — he wins and loses as strength would have it.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all.
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
70.8%
72 games
Rico
65.2%
92 games
Griff
63.0%
100 games
Edgar
58.3%
103 games
Emz
60.3%
63 games
Willow
58.5%
65 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.