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← Overview

Ollie

Mythic Ranked · Mythic
51.0%Win rate across all maps
19,100Games
100Trust Score
15. of 105Rank by score

Best map: Dry Season with 57.9% from 625 games.

Mythicchange

History

08/04 to 08/21, 17 days. 6 earlier days are left out — below 147 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 54.0% from 339 appearances08/05 — 49.0% from 984 appearances08/06 — 50.0% from 654 appearances08/07 — 57.2% from 152 appearances08/08 — 46.6% from 163 appearances08/09 — 49.7% from 147 appearances08/10 — 49.5% from 368 appearances08/11 — 50.6% from 1,483 appearances08/12 — 50.0% from 2,406 appearances08/13 — 52.1% from 2,327 appearances08/14 — 49.9% from 2,133 appearances08/15 — 52.1% from 2,022 appearances08/16 — 51.6% from 1,865 appearances08/17 — 50.8% from 1,617 appearances08/18 — 50.7% from 1,622 appearances08/19 — 57.2% from 488 appearances08/21 — 49.7% from 185 appearances
54.0%08/04 49.7%08/21

Pick rate

08/04 — 0.1% from 339 appearances08/05 — 0.0% from 984 appearances08/06 — 0.0% from 654 appearances08/07 — 0.0% from 152 appearances08/08 — 0.0% from 163 appearances08/09 — 0.0% from 147 appearances08/10 — 0.0% from 368 appearances08/11 — 0.0% from 1,483 appearances08/12 — 0.0% from 2,406 appearances08/13 — 0.0% from 2,327 appearances08/14 — 0.0% from 2,133 appearances08/15 — 0.0% from 2,022 appearances08/16 — 0.0% from 1,865 appearances08/17 — 0.0% from 1,617 appearances08/18 — 0.0% from 1,622 appearances08/19 — 0.0% from 488 appearances08/21 — 0.1% from 185 appearances
0.1%08/04 0.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −2.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 54.0% from 1,006 gamesDiamond — 52.1% from 2,615 gamesMythic — 51.0% from 19,100 gamesLegendary — 51.3% from 9,337 gamesMasters — 48.1% from 316 games
GoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Mythic).

MapWin rateGamesTrust
Dry Season Bountyprev. season 57.9%
625 51
Undermine Gem Grabprev. season 56.5%
763 54
Out in the Open Knockoutprev. season 56.5%
563 50
Flaring Phoenix Knockoutprev. season 54.2%
1105 60
Pinball Dreams Brawl Ballprev. season 53.5%
1352 63
Gem Fort Gem Grabprev. season 53.8%
868 56
Deathcap Trap Gem Grabprev. season 52.9%
801 55
Rustic Arcade Gem Grabprev. season 53.9%
438 46
Hard Rock Mine Gem Grabprev. season 52.3%
792 55
Belle's Rock Knockoutprev. season 51.1%
1417 64
Layer Cake Bountyprev. season 51.6%
936 58
Double Swoosh Gem Grabprev. season 52.2%
680 53
Open Business Hot Zoneprev. season 52.2%
657 52
Triple Dribble Brawl Ballprev. season 50.3%
1632 66
New Horizons Knockoutprev. season 50.0%
1001 59
Crystal Arcade Gem Grabprev. season 49.3%
844 56
Hideout Bountyprev. season 50.4%
403 45
Shooting Star Bountyprev. season 49.5%
317 41
Ring of Fire Hot Zoneprev. season 49.0%
302 41
Sneaky Fields Brawl Ballprev. season 46.9%
1032 59
Center Stage Brawl Ballprev. season 46.7%
1083 60
Dueling Beetles Hot Zoneprev. season 46.9%
670 53
Spiraling Out Brawl Ball 72.7%
11 0
Bridge Too Far Heistprev. season 47.6%
42 11
Hot Potato Heistprev. season 40.0%
70 19
Kaboom Canyon Heistprev. season 34.8%
66 18
Parallel Plays Hot Zoneprev. season 39.3%
578 50
Safe Zone Heistprev. season 21.2%
52 14

Against whom

Direct duels in Brawl Ball: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Ollie here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all.

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 70.8% 72 games Rico 65.2% 92 games Griff 63.0% 100 games Edgar 58.3% 103 games Emz 60.3% 63 games Willow 58.5% 65 games

Who plays him best

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.