For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Gem Grab: how Ollie does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
Ollie counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Surge
66.3%
89 games
Crow
63.0%
108 games
Stu
64.2%
95 games
Rico
57.0%
135 games
Emz
58.2%
110 games
Bo
58.1%
105 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 41 | 42.8% | 75.6% |
| 2 | PrimeTôTô | Masters | 47 | 36.1% | 53.2% |
| 3 | VVV|Vetal | Legendary | 55 | 35.9% | 50.9% |
| 4 | Mr_XubZz🎩 | Legendary | 20 | 32.2% | 50.0% |
| 5 | u rlly fear me? | Legendary | 41 | 31.7% | 41.5% |