Best map: Dry Season with 57.0% from 925 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 4.9 points (regression 54.2% to 49.3%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 5 of 30 maps. Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
56.7% | 578 | 50 | ||
Pinball Dreams prev. season |
53.4% | 1805 | 67 | ||
Triple Dribble prev. season |
50.5% | 2105 | 70 | ||
Center Stage prev. season |
48.2% | 1410 | 64 | ||
Sneaky Fields prev. season |
48.1% | 1350 | 63 |
Direct duels in Brawl Ball: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 44.6% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.
Ollie counters nobody here — he wins and loses as strength would have it.
Nobody counters Ollie here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
60.7%
351 games
Rico
61.6%
279 games
Bibi
62.9%
232 games
Surge
60.7%
214 games
Emz
58.7%
247 games
Willow
62.1%
153 games
Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Slayer🍥 | Masters | 41 | 42.7% | 75.6% |
| 2 | PrimeTôTô | Masters | 47 | 36.1% | 53.2% |
| 3 | VVV|Vetal | Legendary | 55 | 35.9% | 50.9% |
| 4 | Mr_XubZz🎩 | Legendary | 20 | 32.2% | 50.0% |
| 5 | u rlly fear me? | Legendary | 41 | 31.7% | 41.5% |