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Ollie

Mythic Ranked · Gold Gem Grab
52.9%Win rate in Gem Grab
522Games
49Trust Score
42. of 105Rank in Gem Grab

Best map: Pinball Dreams with 59.4% from 461 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 81.52.9 %
Popularity 1.0.02 %
Breadth 22.7% of maps
Counter safety
Star rate 3.≈ 11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.0% and has not shifted measurably of late.

Win rate

08/20 — 62.7% from 83 appearances08/21 — 51.4% from 105 appearances08/22 — 52.2% from 90 appearances08/23 — 66.2% from 65 appearances08/24 — 46.1% from 102 appearances08/25 — 41.9% from 74 appearances
62.7%08/20 41.9%08/25

Pick rate

08/20 — 0.0% from 83 appearances08/21 — 0.0% from 105 appearances08/22 — 0.0% from 90 appearances08/23 — 0.0% from 65 appearances08/24 — 0.0% from 102 appearances08/25 — 0.0% from 74 appearances
0.0%08/20 0.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.2% from 569 gamesDiamond — 53.0% from 940 gamesMythic — 53.2% from 5,459 gamesLegendary — 50.1% from 1,977 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 5 of 28 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grabprev. season 56.3%
1132 60
Rustic Arcade Gem Grabprev. season 54.6%
652 52
Double Swoosh Gem Grabprev. season 53.1%
995 58
Hard Rock Mine Gem Grabprev. season 52.7%
1160 61
Gem Fort Gem Grabprev. season 52.6%
1231 62

Against whom

Direct duels in Gem Grab: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 44.6% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Surge 66.3% 89 games Crow 63.0% 108 games Stu 64.2% 95 games Rico 57.0% 135 games Emz 58.2% 110 games Bo 58.1% 105 games

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.8% 75.6%
2 PrimeTôTô Masters 47 36.1% 53.2%
3 VVV|Vetal Legendary 55 35.9% 50.9%
4 Mr_XubZz🎩 Legendary 20 32.2% 50.0%
5 u rlly fear me? Legendary 41 31.7% 41.5%