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Ollie

Mythic Ranked · Legendary Gem Grab
50.1%Win rate in Gem Grab
1,971Games
69Trust Score
49. of 105Rank in Gem Grab

Best map: Dry Season with 54.9% from 1,253 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularityBreadth 41.Counter safetyStar rate
Win rate 52.50.1 %
Popularity 42.0.46 %
Breadth 41.7% of maps
Counter safety
Star rate 3.≈ 11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 14 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 54.6% from 97 appearances08/05 — 47.6% from 231 appearances08/06 — 52.4% from 82 appearances08/08 — 53.3% from 60 appearances08/09 — 54.1% from 98 appearances08/10 — 46.0% from 176 appearances08/11 — 46.5% from 241 appearances08/12 — 46.6% from 238 appearances08/13 — 53.5% from 144 appearances08/14 — 55.1% from 98 appearances08/15 — 43.3% from 97 appearances08/16 — 52.9% from 104 appearances08/17 — 57.9% from 76 appearances08/18 — 54.8% from 73 appearances
54.6%08/04 54.8%08/18

Pick rate

08/04 — 0.0% from 97 appearances08/05 — 0.1% from 231 appearances08/06 — 0.0% from 82 appearances08/08 — 0.0% from 60 appearances08/09 — 0.1% from 98 appearances08/10 — 0.0% from 176 appearances08/11 — 0.0% from 241 appearances08/12 — 0.0% from 238 appearances08/13 — 0.0% from 144 appearances08/14 — 0.0% from 98 appearances08/15 — 0.1% from 97 appearances08/16 — 0.1% from 104 appearances08/17 — 0.0% from 76 appearances08/18 — 0.0% from 73 appearances
0.0%08/04 0.0%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −2.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 51.8% from 560 gamesDiamond — 53.0% from 936 gamesMythic — 53.3% from 5,457 gamesLegendary — 50.1% from 1,971 games
GoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Legendary). Filtered to Gem Grab: 7 of 27 maps. Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grabprev. season 54.2%
1084 60
Gem Fort Gem Grabprev. season 53.9%
1227 62
Deathcap Trap Gem Grabprev. season 53.4%
1147 61
Hard Rock Mine Gem Grabprev. season 52.8%
1207 61
Rustic Arcade Gem Grabprev. season 53.1%
680 53
Double Swoosh Gem Grabprev. season 51.5%
950 58
Crystal Arcade Gem Grabprev. season 48.0%
1133 60

Against whom

Direct duels in Gem Grab: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 44.6% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Surge 66.3% 89 games Stu 64.2% 95 games Crow 62.6% 107 games Rico 57.0% 135 games Bo 58.8% 102 games Griff 55.6% 144 games

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.7% 75.6%
2 PrimeTôTô Masters 44 35.4% 52.3%
3 VVV|Vetal Legendary 53 35.0% 49.1%
4 Mr_XubZz🎩 Legendary 20 32.2% 50.0%
5 ろなです! Diamond 28 31.4% 42.9%