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EN

Ollie

Mythic Ranked · Diamond
52.6%Win rate across all maps
3,463Games
77Trust Score
40. of 105Rank by score

Best map: Undermine with 56.9% from 1,009 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 72.52.6 %
Popularity 1.0.04 %
Breadth 35.10% of maps
Counter safety
Star rate 6.10.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 16 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Win rate

08/05 — 45.1% from 133 appearances08/06 — 63.7% from 179 appearances08/12 — 39.3% from 61 appearances08/13 — 52.0% from 148 appearances08/14 — 51.4% from 111 appearances08/15 — 50.8% from 124 appearances08/16 — 52.3% from 128 appearances08/17 — 47.6% from 145 appearances08/18 — 42.6% from 108 appearances08/19 — 52.5% from 61 appearances08/20 — 52.2% from 651 appearances08/21 — 53.9% from 876 appearances08/22 — 52.6% from 639 appearances08/23 — 54.2% from 426 appearances08/24 — 52.0% from 498 appearances08/25 — 50.7% from 337 appearances
45.1%08/05 50.7%08/25

Pick rate

08/05 — 0.0% from 133 appearances08/06 — 0.0% from 179 appearances08/12 — 0.0% from 61 appearances08/13 — 0.0% from 148 appearances08/14 — 0.0% from 111 appearances08/15 — 0.0% from 124 appearances08/16 — 0.0% from 128 appearances08/17 — 0.0% from 145 appearances08/18 — 0.0% from 108 appearances08/19 — 0.0% from 61 appearances08/20 — 0.1% from 651 appearances08/21 — 0.0% from 876 appearances08/22 — 0.0% from 639 appearances08/23 — 0.0% from 426 appearances08/24 — 0.0% from 498 appearances08/25 — 0.0% from 337 appearances
0.0%08/05 0.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Silver — 43.3% from 319 gamesGold — 53.4% from 3,068 gamesDiamond — 52.2% from 4,765 gamesMythic — 51.3% from 20,917 gamesLegendary — 51.2% from 10,131 gamesMasters — 49.9% from 381 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). Almost every row here is too thin for Diamond alone and adds Mythic / Gold. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Undermine Gem Grabprev. season 56.9%
1009 59
Dry Season Bountyprev. season 57.1%
927 57
Out in the Open Knockoutprev. season 56.0%
823 56
Spiraling Out Brawl Ball 56.1%
595 51
Pinball Dreams Brawl Ballprev. season 53.3%
1810 67
Flaring Phoenix Knockout 55.7%
409 45
Gem Fort Gem Grabprev. season 52.9%
1102 60
Layer Cake Bountyprev. season 52.7%
1261 62
Rustic Arcade Gem Grabprev. season 54.3%
580 50
Double Swoosh Gem Grabprev. season 53.2%
895 57
Hard Rock Mine Gem Grabprev. season 52.6%
1039 59
Deathcap Trap Gem Grabprev. season 52.6%
874 57
Open Business Hot Zoneprev. season 52.6%
843 56
Triple Dribble Brawl Ballprev. season 50.4%
2110 70
Belle's Rock Knockout 52.9%
461 47
New Horizons Knockoutprev. season 50.4%
1386 63
Hideout Bountyprev. season 50.9%
693 53
Crystal Arcade Gem Grabprev. season 50.1%
909 57
Shooting Star Bountyprev. season 50.1%
503 48
Sneaky Fields Brawl Ballprev. season 48.3%
1354 63
Center Stage Brawl Ballprev. season 48.1%
1413 64
Dueling Beetles Hot Zoneprev. season 48.3%
866 56
Ring of Fire Hot Zoneprev. season 46.5%
482 48
Safe(r) Zone Heist 51.9%
27 4
Pit Stop Heist 41.5%
53 15
Bridge Too Far Heistprev. season 38.6%
88 22
Kaboom Canyon Heistprev. season 36.9%
122 27
Parallel Plays Hot Zoneprev. season 38.6%
702 53
Hot Potato Heistprev. season 32.8%
131 28
Safe Zone Heistprev. season 29.1%
117 26

Who beats Ollie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.5% 75.6%
2 PrimeTôTô Masters 47 35.8% 53.2%
3 VVV|Vetal Legendary 59 34.6% 47.5%
4 Mr_XubZz🎩 Legendary 20 31.9% 50.0%
5 u rlly fear me? Legendary 41 31.5% 41.5%