My roster

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EN

Ollie

Mythic All games Heist
29.3%Win rate in Heist
1,707Games
67Trust Score
102. of 106Rank in Heist

Best map: Deadlock with 65.2% from 2,385 games.

Trophy Roadchange

Profile

Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 3.29.3 %
Popularity 1.0.08 %
Breadth 33.19% of maps
Counter safety
Star rate 25.≈ 5.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 33th means “better than 33% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 9 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.

Win rate

08/05 — 44.9% from 78 appearances08/13 — 34.6% from 81 appearances08/15 — 28.3% from 106 appearances08/17 — 33.8% from 151 appearances08/19 — 34.3% from 248 appearances08/20 — 30.2% from 169 appearances08/21 — 21.9% from 160 appearances08/23 — 28.9% from 135 appearances08/25 — 21.5% from 200 appearances
44.9%08/05 21.5%08/25

Pick rate

08/05 — 0.1% from 78 appearances08/13 — 0.1% from 81 appearances08/15 — 0.1% from 106 appearances08/17 — 0.1% from 151 appearances08/19 — 0.1% from 248 appearances08/20 — 0.1% from 169 appearances08/21 — 0.1% from 160 appearances08/23 — 0.1% from 135 appearances08/25 — 0.2% from 200 appearances
0.1%08/05 0.2%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 163 maps.

MapWin rateGamesTrust
Eating Good! Heist 39.3%
112 26
Quintillion Heist 33.3%
706 53
Hot Tubs Heist 28.6%
220 36
Photic Doom Heist 18.8%
112 26
Hot Potato Heist 22.7%
203 35
Jedna Heist 26.0%
354 43

Against whom

Direct duels in Heist: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 44.6% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Ollie counters nobody here — he wins and loses as strength would have it.

Countered by

Nobody counters Ollie here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Not enough data yet.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.7% 75.6%
2 PrimeTôTô Masters 47 36.1% 53.2%
3 VVV|Vetal Legendary 55 35.9% 50.9%
4 Mr_XubZz🎩 Legendary 20 32.2% 50.0%
5 u rlly fear me? Legendary 41 31.7% 41.5%