My roster

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Ollie

Mythic Ranked · Gold Knockout
55.9%Win rate in Knockout
465Games
47Trust Score
29. of 105Rank in Knockout

Best map: Pinball Dreams with 59.2% from 456 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 0.BreadthCounter safetyStar rate
Win rate 90.55.9 %
Popularity 0.0.03 %
Breadth 23.7% of maps
Counter safety
Star rate 1.8.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/24, 5 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Win rate

08/20 — 57.0% from 86 appearances08/21 — 64.8% from 91 appearances08/22 — 51.6% from 91 appearances08/23 — 50.7% from 69 appearances08/24 — 61.4% from 70 appearances
57.0%08/20 61.4%08/24

Pick rate

08/20 — 0.0% from 86 appearances08/21 — 0.0% from 91 appearances08/22 — 0.0% from 91 appearances08/23 — 0.0% from 69 appearances08/24 — 0.0% from 70 appearances
0.0%08/20 0.0%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −3.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 54.4% from 482 gamesDiamond — 55.0% from 928 gamesMythic — 52.4% from 4,677 gamesLegendary — 51.6% from 3,547 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 28 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 55.3%
915 57
Flaring Phoenix Knockout 56.1%
503 48
Belle's Rock Knockout 53.5%
587 51
New Horizons Knockout 51.5%
447 46

Against whom

Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 44.7% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 61.1% 383 games Kit 65.9% 85 games Piper 57.0% 214 games Edgar 57.3% 150 games Rico 56.7% 164 games Mandy 58.1% 117 games

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.7% 75.6%
2 PrimeTôTô Masters 44 35.4% 52.3%
3 VVV|Vetal Legendary 53 35.0% 49.1%
4 Mr_XubZz🎩 Legendary 20 32.2% 50.0%
5 ろなです! Diamond 28 31.4% 42.9%