My roster

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Ollie

Mythic Ranked · Mythic Knockout
51.8%Win rate in Knockout
681Games
53Trust Score
26. of 105Rank in Knockout

Best map: Dry Season with 57.1% from 749 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 1.
Win rate 89.51.8 %
Popularity 10.0.11 %
Breadth 72.20% of maps
Counter safety
Star rate 1.8.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 52.6% from 114 appearances08/05 — 50.2% from 221 appearances08/06 — 52.5% from 158 appearances08/10 — 47.5% from 80 appearances08/11 — 53.6% from 375 appearances08/12 — 48.7% from 517 appearances08/13 — 54.7% from 495 appearances08/14 — 49.5% from 396 appearances08/15 — 55.8% from 398 appearances08/16 — 53.3% from 428 appearances08/17 — 49.7% from 286 appearances08/18 — 54.4% from 296 appearances08/19 — 57.1% from 105 appearances08/21 — 49.2% from 128 appearances08/22 — 50.4% from 133 appearances08/23 — 47.7% from 132 appearances08/24 — 60.1% from 158 appearances08/25 — 53.4% from 88 appearances
52.6%08/04 53.4%08/25

Pick rate

08/04 — 0.1% from 114 appearances08/05 — 0.1% from 221 appearances08/06 — 0.1% from 158 appearances08/10 — 0.0% from 80 appearances08/11 — 0.1% from 375 appearances08/12 — 0.1% from 517 appearances08/13 — 0.0% from 495 appearances08/14 — 0.0% from 396 appearances08/15 — 0.0% from 398 appearances08/16 — 0.0% from 428 appearances08/17 — 0.0% from 286 appearances08/18 — 0.0% from 296 appearances08/19 — 0.0% from 105 appearances08/21 — 0.1% from 128 appearances08/22 — 0.1% from 133 appearances08/23 — 0.1% from 132 appearances08/24 — 0.1% from 158 appearances08/25 — 0.1% from 88 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −3.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 54.5% from 475 gamesDiamond — 55.1% from 924 gamesMythic — 52.4% from 4,673 gamesLegendary — 51.7% from 3,538 games
GoldDiamondMythicLegendary

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 28 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 54.2%
1280 62
Out in the Open Knockoutprev. season 55.2%
656 52
Belle's Rock Knockoutprev. season 51.3%
1605 66
New Horizons Knockoutprev. season 50.4%
1132 60

Against whom

Direct duels in Knockout: how Ollie does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 44.4% against Mortis in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 61.6% 380 games Kit 65.9% 85 games Piper 56.8% 213 games Edgar 57.7% 149 games Rico 56.7% 164 games Mandy 58.6% 116 games

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 38 42.2% 76.3%
2 PrimeTôTô Masters 44 35.4% 52.3%
3 VVV|Vetal Legendary 53 35.0% 49.1%
4 Mr_XubZz🎩 Legendary 20 32.2% 50.0%
5 ろなです! Diamond 28 31.4% 42.9%