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EN

Ollie

Mythic Ranked · Legendary
50.7%Win rate across all maps
911Games
57Trust Score
86. of 105Rank by score

Best map: Dry Season with 55.1% from 1,264 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 6.
Win rate 36.50.7 %
Popularity 7.0.07 %
Breadth 43.7% of maps
Counter safety 99.43.5 %
Star rate 6.10.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 8 earlier days are left out — below 108 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 55.3% from 552 appearances08/05 — 48.2% from 1,089 appearances08/06 — 52.2% from 558 appearances08/07 — 49.3% from 209 appearances08/08 — 48.7% from 269 appearances08/09 — 50.5% from 400 appearances08/10 — 48.6% from 770 appearances08/11 — 50.3% from 1,402 appearances08/12 — 53.1% from 1,084 appearances08/13 — 53.0% from 694 appearances08/14 — 53.3% from 493 appearances08/15 — 47.7% from 371 appearances08/16 — 55.1% from 439 appearances08/17 — 53.9% from 336 appearances08/18 — 50.1% from 359 appearances08/21 — 58.8% from 114 appearances08/23 — 48.9% from 190 appearances08/24 — 44.7% from 219 appearances08/25 — 49.8% from 233 appearances
55.3%08/04 49.8%08/25

Pick rate

08/04 — 0.1% from 552 appearances08/05 — 0.1% from 1,089 appearances08/06 — 0.1% from 558 appearances08/07 — 0.0% from 209 appearances08/08 — 0.1% from 269 appearances08/09 — 0.1% from 400 appearances08/10 — 0.0% from 770 appearances08/11 — 0.0% from 1,402 appearances08/12 — 0.1% from 1,084 appearances08/13 — 0.1% from 694 appearances08/14 — 0.1% from 493 appearances08/15 — 0.1% from 371 appearances08/16 — 0.1% from 439 appearances08/17 — 0.1% from 336 appearances08/18 — 0.1% from 359 appearances08/21 — 0.1% from 114 appearances08/23 — 0.1% from 190 appearances08/24 — 0.1% from 219 appearances08/25 — 0.1% from 233 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Silver — 43.1% from 325 gamesGold — 53.5% from 3,109 gamesDiamond — 52.1% from 4,787 gamesMythic — 51.2% from 20,943 gamesLegendary — 51.2% from 10,158 gamesMasters — 49.9% from 381 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bountyprev. season 55.1%
1264 62
Undermine Gem Grabprev. season 54.2%
1094 60
Gem Fort Gem Grabprev. season 53.9%
1233 62
Out in the Open Knockoutprev. season 53.7%
1230 62
Hideout Bountyprev. season 54.1%
994 58
New Horizons Knockoutprev. season 54.4%
868 56
Deathcap Trap Gem Grabprev. season 53.4%
1147 61
Triple Dribble Brawl Ballprev. season 54.7%
601 51
Hard Rock Mine Gem Grabprev. season 52.8%
1207 61
Pinball Dreams Brawl Ballprev. season 52.0%
1914 68
Layer Cake Bountyprev. season 53.0%
758 54
Rustic Arcade Gem Grabprev. season 53.1%
683 53
Belle's Rock Knockoutprev. season 52.0%
1136 60
Spiraling Out Brawl Ball 60.6%
132 28
Double Swoosh Gem Grabprev. season 51.5%
950 58
Open Business Hot Zoneprev. season 50.5%
899 57
Flaring Phoenix Knockoutprev. season 49.0%
1010 59
Sneaky Fields Brawl Ballprev. season 48.1%
1512 65
Ring of Fire Hot Zoneprev. season 50.1%
399 45
Dueling Beetles Hot Zoneprev. season 48.3%
932 57
Crystal Arcade Gem Grabprev. season 48.0%
1133 60
Center Stage Brawl Ballprev. season 47.6%
1521 65
Shooting Star Bountyprev. season 47.9%
589 51
Parallel Plays Hot Zoneprev. season 41.2%
729 54
Hot Potato Heistprev. season 38.5%
104 25
Kaboom Canyon Heistprev. season 33.7%
92 23
Safe Zone Heistprev. season 17.9%
67 18

Who beats Ollie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.4% 75.6%
2 PrimeTôTô Masters 47 35.8% 53.2%
3 VVV|Vetal Legendary 59 34.5% 47.5%
4 Mr_XubZz🎩 Legendary 20 31.9% 50.0%
5 u rlly fear me? Legendary 41 31.4% 41.5%