My roster

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EN

Ollie

Mythic Ranked · Mythic
52.9%Win rate across all maps
2,030Games
69Trust Score
18. of 105Rank by score

Best map: Dry Season with 57.2% from 752 games.

Mythicchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 2.BreadthCounter safetyStar rate
Win rate 96.52.9 %
Popularity 2.0.06 %
Breadth 71.20% of maps
Counter safety
Star rate 6.10.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 9 earlier days are left out — below 156 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 54.0% from 339 appearances08/05 — 49.0% from 984 appearances08/06 — 50.0% from 654 appearances08/08 — 46.6% from 163 appearances08/10 — 49.5% from 368 appearances08/11 — 50.6% from 1,483 appearances08/12 — 50.0% from 2,406 appearances08/13 — 52.1% from 2,327 appearances08/14 — 49.9% from 2,133 appearances08/15 — 52.1% from 2,022 appearances08/16 — 51.6% from 1,865 appearances08/17 — 50.8% from 1,617 appearances08/18 — 50.7% from 1,622 appearances08/19 — 57.2% from 488 appearances08/21 — 48.3% from 391 appearances08/22 — 52.0% from 392 appearances08/23 — 52.7% from 366 appearances08/24 — 58.0% from 440 appearances08/25 — 55.1% from 332 appearances
54.0%08/04 55.1%08/25

Pick rate

08/04 — 0.1% from 339 appearances08/05 — 0.0% from 984 appearances08/06 — 0.0% from 654 appearances08/08 — 0.0% from 163 appearances08/10 — 0.0% from 368 appearances08/11 — 0.0% from 1,483 appearances08/12 — 0.0% from 2,406 appearances08/13 — 0.0% from 2,327 appearances08/14 — 0.0% from 2,133 appearances08/15 — 0.0% from 2,022 appearances08/16 — 0.0% from 1,865 appearances08/17 — 0.0% from 1,617 appearances08/18 — 0.0% from 1,622 appearances08/19 — 0.0% from 488 appearances08/21 — 0.1% from 391 appearances08/22 — 0.1% from 392 appearances08/23 — 0.1% from 366 appearances08/24 — 0.0% from 440 appearances08/25 — 0.1% from 332 appearances
0.1%08/04 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression −2.0 points across the whole range). He plays the same at the bottom as at the top.

Silver — 43.2% from 310 gamesGold — 53.5% from 3,003 gamesDiamond — 52.3% from 4,733 gamesMythic — 51.2% from 20,879 gamesLegendary — 51.2% from 10,109 gamesMasters — 49.9% from 381 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Mythic). 9 of 28 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dry Season Bountyprev. season 57.2%
752 54
Undermine Gem Grabprev. season 56.2%
835 56
Flaring Phoenix Knockoutprev. season 54.0%
1284 62
Pinball Dreams Brawl Ballprev. season 53.6%
1434 64
Out in the Open Knockoutprev. season 55.2%
660 52
Hideout Bounty+Legendaryprev. season 54.1%
984 58
Gem Fort Gem Grabprev. season 53.8%
918 57
Spiraling Out Brawl Ball+Legendary + Diamond 56.1%
399 45
Hard Rock Mine Gem Grabprev. season 53.3%
861 56
Deathcap Trap Gem Grabprev. season 52.9%
801 55
Double Swoosh Gem Grabprev. season 53.1%
733 54
Rustic Arcade Gem Grab+Legendaryprev. season 53.1%
683 53
Belle's Rock Knockoutprev. season 51.2%
1610 66
Open Business Hot Zoneprev. season 52.2%
690 53
Layer Cake Bountyprev. season 51.3%
1040 59
Triple Dribble Brawl Ballprev. season 50.4%
1735 67
New Horizons Knockoutprev. season 50.7%
1139 60
Crystal Arcade Gem Grabprev. season 49.3%
844 56
Sneaky Fields Brawl Ballprev. season 47.6%
1088 60
Ring of Fire Hot Zone+Legendary + Diamondprev. season 48.6%
471 47
Shooting Star Bounty+Legendaryprev. season 47.9%
589 51
Dueling Beetles Hot Zoneprev. season 47.4%
718 54
Center Stage Brawl Ballprev. season 46.3%
1135 60
Bridge Too Far Heist+Legendary + Diamondprev. season 34.7%
72 19
Parallel Plays Hot Zoneprev. season 39.7%
600 51
Hot Potato Heist+Legendary + Diamondprev. season 36.0%
139 29
Kaboom Canyon Heist+Legendary + Diamondprev. season 32.3%
124 27
Safe Zone Heist+Legendary + Diamondprev. season 26.7%
101 24

Who beats Ollie and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ollie, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Slayer🍥 Masters 41 42.7% 75.6%
2 PrimeTôTô Masters 47 36.0% 53.2%
3 VVV|Vetal Legendary 57 35.3% 49.1%
4 Mr_XubZz🎩 Legendary 20 32.1% 50.0%
5 u rlly fear me? Legendary 41 31.6% 41.5%