Best map: Center Stage with 53.9% from 2,704 games.
Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 13 earlier days are left out — below 338 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
53.9% | 2704 | 73 | ||
Kaboom Canyon ![]() |
53.2% | 1094 | 60 | ||
Undermine ![]() |
52.1% | 1916 | 68 | ||
Deathcap Trap prev. season |
52.3% | 1418 | 64 | ||
Layer Cake ![]() |
53.1% | 848 | 56 | ||
Safe(r) Zone ![]() |
52.4% | 1115 | 60 | ||
Gem Fort ![]() |
51.4% | 1805 | 67 | ||
Sneaky Fields ![]() |
51.7% | 1363 | 63 | ||
Crystal Arcade prev. season |
51.6% | 1410 | 64 | ||
Bridge Too Far ![]() |
51.5% | 1361 | 63 | ||
Rustic Arcade ![]() |
51.4% | 1396 | 64 | ||
Belle's Rock ![]() |
51.6% | 891 | 57 | ||
Out in the Open ![]() |
50.8% | 1306 | 63 | ||
Triple Dribble ![]() |
50.9% | 1058 | 59 | ||
Pinball Dreams ![]() |
50.0% | 1795 | 67 | ||
Hard Rock Mine ![]() |
50.3% | 1391 | 63 | ||
Hot Potato ![]() |
50.4% | 1250 | 62 | ||
Double Swoosh ![]() |
49.7% | 1550 | 65 | ||
Safe Zone ![]() |
49.6% | 1141 | 60 | ||
Dry Season ![]() |
49.7% | 1001 | 59 | ||
Pit Stop ![]() |
49.8% | 807 | 55 | ||
Shooting Star ![]() |
49.9% | 740 | 54 | ||
Spiraling Out ![]() |
48.9% | 1490 | 64 | ||
Flaring Phoenix ![]() |
48.6% | 1232 | 62 | ||
Open Business ![]() |
49.4% | 607 | 51 | ||
Ring of Fire ![]() |
48.9% | 699 | 53 | ||
Parallel Plays prev. season |
48.0% | 987 | 58 | ||
New Horizons ![]() |
47.0% | 940 | 58 | ||
Dueling Beetles ![]() |
47.6% | 548 | 50 | ||
Hideout ![]() |
45.1% | 745 | 54 |
Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.7% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.4%
743 games
Ash
61.7%
452 games
Starr Nova
55.8%
1,020 games
Bo
55.6%
1,020 games
Mortis
54.6%
1,778 games
8-Bit
56.1%
633 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list