My roster

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← Overview

Otis

Controller Mythic Ranked · Pro
50.7%Win rate across all maps
4,422Games
81Trust Score
47. of 105Rank by score

Wins early — in Heist 4.1 points better in short rounds than in long ones (51.9% against 47.7%, split at 85 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 40.50.7 %
Popularity 70.0.95 %
Breadth 24.4% of maps
Counter safety 66.29.1 %
Star rate 35.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 23.6% from 954 gamesSilver — 34.7% from 3,884 gamesGold — 49.6% from 48,743 gamesDiamond — 50.1% from 88,057 gamesMythic — 49.3% from 931,485 gamesLegendary — 48.9% from 355,237 gamesMasters — 50.7% from 4,411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 oncu Legendary 20 35.8% 70.0%
2 :o: Diamond 26 33.7% 53.8%
3 うんこまん Diamond 26 33.7% 53.8%
4 いっていく Diamond 21 33.6% 57.1%
5 kdopu Diamond 23 32.9% 52.2%