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← Overview

Otis

Controller Mythic Ranked · Diamond
50.7%Win rate across all maps
26,880Games
100Trust Score
46. of 105Rank by score

Best map: Center Stage with 53.4% from 2,224 games.

Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

History

08/04 to 08/21, 14 days. 12 earlier days are left out — below 352 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.

Win rate

08/04 — 55.3% from 846 appearances08/05 — 51.8% from 3,118 appearances08/06 — 49.5% from 2,581 appearances08/11 — 53.3% from 880 appearances08/12 — 49.4% from 2,196 appearances08/13 — 47.6% from 3,207 appearances08/14 — 48.2% from 3,528 appearances08/15 — 48.3% from 3,454 appearances08/16 — 50.2% from 3,517 appearances08/17 — 49.8% from 4,000 appearances08/18 — 49.7% from 3,719 appearances08/19 — 51.3% from 1,039 appearances08/20 — 50.1% from 13,046 appearances08/21 — 51.3% from 13,834 appearances
55.3%08/04 51.3%08/21

Pick rate

08/04 — 0.5% from 846 appearances08/05 — 0.6% from 3,118 appearances08/06 — 0.5% from 2,581 appearances08/11 — 0.9% from 880 appearances08/12 — 0.9% from 2,196 appearances08/13 — 0.9% from 3,207 appearances08/14 — 0.9% from 3,528 appearances08/15 — 0.8% from 3,454 appearances08/16 — 0.7% from 3,517 appearances08/17 — 0.8% from 4,000 appearances08/18 — 0.8% from 3,719 appearances08/19 — 0.8% from 1,039 appearances08/20 — 1.2% from 13,046 appearances08/21 — 1.1% from 13,834 appearances
0.5%08/04 1.1%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 22.6% from 319 gamesSilver — 33.0% from 2,133 gamesGold — 48.4% from 27,173 gamesDiamond — 50.2% from 59,810 gamesMythic — 49.4% from 908,942 gamesLegendary — 48.8% from 352,200 gamesMasters — 50.7% from 4,411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Center Stage Brawl Ball 53.4%
2224 70
Undermine Gem Grab 52.8%
1544 65
Sneaky Fields Brawl Ball 53.0%
1103 60
Deathcap Trap Gem Grabprev. season 52.3%
1418 64
Safe(r) Zone Heist 52.7%
892 57
Rustic Arcade Gem Grab 52.1%
1141 60
Crystal Arcade Gem Grabprev. season 51.6%
1410 64
Triple Dribble Brawl Ball 52.4%
859 56
Kaboom Canyon Heist 52.1%
892 57
Gem Fort Gem Grab 51.3%
1457 64
Double Swoosh Gem Grab 51.3%
1269 62
Layer Cake Bounty 52.4%
687 53
Bridge Too Far Heist 51.3%
1116 60
Hot Potato Heist 51.3%
1020 59
Belle's Rock Knockout 51.7%
721 54
Out in the Open Knockout 50.9%
1052 59
Dry Season Bounty 50.9%
805 55
Hard Rock Mine Gem Grab 50.4%
1108 60
Safe Zone Heist 50.1%
920 57
Pit Stop Heist 50.6%
635 52
Pinball Dreams Brawl Ball 49.1%
1469 64
Open Business Hot Zone 50.5%
477 47
Ring of Fire Hot Zone 49.6%
573 50
Shooting Star Bounty 49.3%
592 51
Spiraling Out Brawl Ball 47.8%
1208 61
Flaring Phoenix Knockout 47.3%
1011 59
Parallel Plays Hot Zoneprev. season 47.1%
903 57
New Horizons Knockout 46.5%
744 54
Dueling Beetles Hot Zone 46.4%
435 46
Hideout Bounty 44.7%
618 51

Against whom

Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.0% against Nani in Bounty. On average the worst case sits at 26.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.2% 1,576 games Edgar 57.1% 1,129 games Willow 56.4% 638 games Nori 55.9% 542 games Sprout 65.6% 93 games Bolt 60.0% 150 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 :o: Diamond 26 33.2% 53.8%
2 darko*sg Diamond 45 30.9% 40.0%