Best map: Center Stage with 53.4% from 2,224 games.
Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 352 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 1.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
53.4% | 2224 | 70 | ||
Undermine ![]() |
52.8% | 1544 | 65 | ||
Sneaky Fields ![]() |
53.0% | 1103 | 60 | ||
Deathcap Trap prev. season |
52.3% | 1418 | 64 | ||
Safe(r) Zone ![]() |
52.7% | 892 | 57 | ||
Rustic Arcade ![]() |
52.1% | 1141 | 60 | ||
Crystal Arcade prev. season |
51.6% | 1410 | 64 | ||
Triple Dribble ![]() |
52.4% | 859 | 56 | ||
Kaboom Canyon ![]() |
52.1% | 892 | 57 | ||
Gem Fort ![]() |
51.3% | 1457 | 64 | ||
Double Swoosh ![]() |
51.3% | 1269 | 62 | ||
Layer Cake ![]() |
52.4% | 687 | 53 | ||
Bridge Too Far ![]() |
51.3% | 1116 | 60 | ||
Hot Potato ![]() |
51.3% | 1020 | 59 | ||
Belle's Rock ![]() |
51.7% | 721 | 54 | ||
Out in the Open ![]() |
50.9% | 1052 | 59 | ||
Dry Season ![]() |
50.9% | 805 | 55 | ||
Hard Rock Mine ![]() |
50.4% | 1108 | 60 | ||
Safe Zone ![]() |
50.1% | 920 | 57 | ||
Pit Stop ![]() |
50.6% | 635 | 52 | ||
Pinball Dreams ![]() |
49.1% | 1469 | 64 | ||
Open Business ![]() |
50.5% | 477 | 47 | ||
Ring of Fire ![]() |
49.6% | 573 | 50 | ||
Shooting Star ![]() |
49.3% | 592 | 51 | ||
Spiraling Out ![]() |
47.8% | 1208 | 61 | ||
Flaring Phoenix ![]() |
47.3% | 1011 | 59 | ||
Parallel Plays prev. season |
47.1% | 903 | 57 | ||
New Horizons ![]() |
46.5% | 744 | 54 | ||
Dueling Beetles ![]() |
46.4% | 435 | 46 | ||
Hideout ![]() |
44.7% | 618 | 51 |
Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Nani in Bounty. On average the worst case sits at 26.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.2%
1,576 games
Edgar
57.1%
1,129 games
Willow
56.4%
638 games
Nori
55.9%
542 games
Sprout
65.6%
93 games
Bolt
60.0%
150 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list