My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Otis

Controller Mythic Ranked · Gold
48.6%Win rate across all maps
27,568Games
100Trust Score
59. of 105Rank by score

Best map: Flaring Phoenix with 52.7% from 1,319 games.

Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.

Goldchange

History

08/04 to 08/21, 5 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.

Win rate

08/04 — 41.4% from 152 appearances08/05 — 45.5% from 468 appearances08/06 — 40.9% from 276 appearances08/20 — 48.5% from 17,753 appearances08/21 — 48.7% from 9,815 appearances
41.4%08/04 48.7%08/21

Pick rate

08/04 — 0.3% from 152 appearances08/05 — 0.4% from 468 appearances08/06 — 0.3% from 276 appearances08/20 — 0.7% from 17,753 appearances08/21 — 0.8% from 9,815 appearances
0.3%08/04 0.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 23.3% from 339 gamesSilver — 33.5% from 2,253 gamesGold — 48.4% from 28,714 gamesDiamond — 50.1% from 62,087 gamesMythic — 49.4% from 910,620 gamesLegendary — 48.8% from 352,382 gamesMasters — 50.7% from 4,411 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Gold).

MapWin rateGamesTrust
Flaring Phoenix Knockout 52.7%
1319 63
Center Stage Brawl Ball 52.1%
1443 64
Undermine Gem Grab 51.8%
1338 63
Out in the Open Knockout 51.4%
1271 62
Rustic Arcade Gem Grab 51.2%
1303 62
Gem Fort Gem Grab 51.0%
1346 63
Dry Season Bounty 51.2%
1042 59
Belle's Rock Knockout 50.8%
984 58
Hard Rock Mine Gem Grab 50.6%
1143 61
Pinball Dreams Brawl Ball 50.3%
1331 63
New Horizons Knockout 49.8%
1077 60
Spiraling Out Brawl Ball 49.8%
1004 59
Bridge Too Far Heist 49.4%
1082 60
Shooting Star Bounty 48.9%
936 58
Hot Potato Heist 48.6%
972 58
Sneaky Fields Brawl Ball 48.6%
839 56
Hideout Bounty 47.9%
937 58
Layer Cake Bounty 47.9%
923 57
Safe(r) Zone Heist 46.7%
914 57
Double Swoosh Gem Grab 46.5%
1081 60
Safe Zone Heist 45.3%
885 57
Kaboom Canyon Heist 43.8%
826 56
Crystal Arcade Gem Grabprev. season 43.9%
57 16
Ring of Fire Hot Zone 43.6%
619 51
Deathcap Trap Gem Grabprev. season 41.0%
39 10
Pit Stop Heist 41.7%
676 53
Open Business Hot Zone 41.7%
530 49
Triple Dribble Brawl Ball 41.3%
784 55
Dueling Beetles Hot Zone 38.8%
549 50
Parallel Plays Hot Zone 37.7%
414 45

Against whom

Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.8% against Pearl in Knockout. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 58.8% 1,731 games Edgar 56.8% 1,221 games Willow 55.9% 674 games Nori 55.4% 588 games Sprout 66.3% 98 games Bolt 60.5% 157 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 :o: Diamond 26 32.7% 53.8%
2 darko*sg Diamond 46 30.2% 39.1%