Best map: Center Stage with 50.8% from 32,385 games.
Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
08/02 to 08/19, 18 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/19.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
50.8% | 32385 | 100 | ||
Kaboom Canyon prev. season |
50.7% | 14127 | 98 | ||
Sneaky Fields prev. season |
50.1% | 21569 | 100 | ||
Bridge Too Far prev. season |
50.3% | 12809 | 97 | ||
Layer Cake prev. season |
50.1% | 9927 | 93 | ||
Gem Fort prev. season |
49.5% | 20370 | 100 | ||
Hot Potato prev. season |
49.5% | 15997 | 100 | ||
Triple Dribble prev. season |
49.5% | 14584 | 99 | ||
Undermine prev. season |
49.3% | 19626 | 100 | ||
Double Swoosh prev. season |
49.2% | 21126 | 100 | ||
Crystal Arcade prev. season |
49.0% | 14544 | 99 | ||
Pinball Dreams prev. season |
48.4% | 19866 | 100 | ||
Out in the Open prev. season |
48.7% | 8154 | 90 | ||
Hard Rock Mine prev. season |
48.2% | 14411 | 98 | ||
Flaring Phoenix prev. season |
48.4% | 9465 | 92 | ||
Parallel Plays prev. season |
48.0% | 8119 | 90 | ||
Dry Season prev. season |
48.0% | 8020 | 90 | ||
Deathcap Trap prev. season |
47.7% | 14646 | 99 | ||
Safe Zone prev. season |
47.6% | 12670 | 97 | ||
Belle's Rock prev. season |
47.7% | 7431 | 89 | ||
New Horizons prev. season |
47.4% | 6942 | 88 | ||
Rustic Arcade prev. season |
46.9% | 11401 | 95 | ||
Shooting Star prev. season |
46.9% | 4427 | 81 | ||
Dueling Beetles prev. season |
46.4% | 8336 | 90 | ||
Ring of Fire prev. season |
46.4% | 7796 | 89 | ||
Open Business prev. season |
45.8% | 8137 | 90 | ||
Hideout prev. season |
45.9% | 5380 | 84 | ||
Pit Stop ![]() |
63.6% | 11 | 0 | ||
Safe(r) Zone ![]() |
50.0% | 14 | 0 |
Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Pearl in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.7%
1,674 games
Edgar
57.0%
1,187 games
Willow
56.2%
658 games
Nori
55.9%
562 games
Sprout
66.7%
96 games
Bolt
60.5%
157 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list