Best map: Hot Potato with 54.4% from 439 games.
Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.
Masterschange
08/03 to 08/19, 17 days. 5 earlier days are left out — below 63 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Masters).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
54.4% | 439 | 46 | ||
Center Stage prev. season |
52.7% | 520 | 49 | ||
Double Swoosh prev. season |
53.2% | 406 | 45 | ||
Safe Zone prev. season |
54.4% | 228 | 36 | ||
Triple Dribble prev. season |
56.0% | 159 | 31 | ||
Gem Fort prev. season |
52.3% | 308 | 41 | ||
Sneaky Fields prev. season |
51.8% | 247 | 38 | ||
Dry Season prev. season |
68.8% | 32 | 7 | ||
Bridge Too Far prev. season |
50.6% | 243 | 37 | ||
Rustic Arcade prev. season |
51.7% | 147 | 30 | ||
Hard Rock Mine prev. season |
51.1% | 137 | 29 | ||
Pinball Dreams prev. season |
50.6% | 156 | 31 | ||
Out in the Open prev. season |
68.4% | 19 | 0 | ||
Kaboom Canyon prev. season |
48.7% | 226 | 36 | ||
Parallel Plays prev. season |
49.5% | 111 | 26 | ||
Ring of Fire prev. season |
50.7% | 75 | 20 | ||
Belle's Rock prev. season |
52.5% | 40 | 10 | ||
Undermine prev. season |
46.4% | 338 | 42 | ||
Flaring Phoenix prev. season |
49.2% | 59 | 16 | ||
Crystal Arcade prev. season |
45.2% | 146 | 30 | ||
Hideout prev. season |
45.5% | 22 | 1 | ||
Shooting Star prev. season |
44.4% | 27 | 4 | ||
Open Business prev. season |
43.8% | 48 | 13 | ||
Layer Cake prev. season |
41.5% | 65 | 18 | ||
New Horizons prev. season |
25.0% | 12 | 0 | ||
Deathcap Trap prev. season |
39.2% | 125 | 27 | ||
Dueling Beetles prev. season |
34.2% | 76 | 20 |
Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Pearl in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.7%
1,674 games
Edgar
57.0%
1,187 games
Willow
56.2%
658 games
Nori
55.9%
562 games
Sprout
66.7%
96 games
Bolt
60.5%
157 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list