Best map: Bridge Too Far with 51.8% from 34,158 games.
Wins early — in Gem Grab 2.5 points better in short rounds than in long ones (51.6% against 49.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
08/02 to 08/21, 20 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Steadily picked — the pick rate sits at 1.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far prev. season |
51.8% | 34158 | 100 | ||
Layer Cake prev. season |
51.3% | 28007 | 100 | ||
Out in the Open prev. season |
50.4% | 34395 | 100 | ||
Kaboom Canyon prev. season |
50.3% | 31359 | 100 | ||
Flaring Phoenix prev. season |
50.2% | 34241 | 100 | ||
Dry Season prev. season |
49.9% | 30121 | 100 | ||
Rustic Arcade prev. season |
49.9% | 38623 | 100 | ||
New Horizons prev. season |
49.6% | 29402 | 100 | ||
Belle's Rock prev. season |
49.7% | 25878 | 100 | ||
Crystal Arcade prev. season |
49.4% | 39705 | 100 | ||
Hideout prev. season |
49.4% | 24369 | 100 | ||
Deathcap Trap prev. season |
49.2% | 39420 | 100 | ||
Hard Rock Mine prev. season |
49.0% | 38366 | 100 | ||
Shooting Star prev. season |
48.7% | 23282 | 100 | ||
Pinball Dreams prev. season |
48.4% | 49858 | 100 | ||
Triple Dribble prev. season |
47.8% | 37171 | 100 | ||
Ring of Fire prev. season |
47.4% | 19913 | 100 | ||
Double Swoosh ![]() |
50.7% | 489 | 48 | ||
Dueling Beetles prev. season |
47.3% | 17717 | 100 | ||
Safe Zone prev. season |
47.1% | 28661 | 100 | ||
Parallel Plays prev. season |
47.0% | 16939 | 100 | ||
Open Business prev. season |
46.3% | 18966 | 100 | ||
Safe(r) Zone ![]() |
49.3% | 304 | 41 | ||
Hot Potato ![]() |
47.1% | 497 | 48 | ||
Sneaky Fields ![]() |
46.4% | 457 | 47 | ||
Gem Fort ![]() |
46.1% | 423 | 46 | ||
Center Stage ![]() |
45.5% | 807 | 55 | ||
Spiraling Out ![]() |
45.0% | 411 | 45 | ||
Pit Stop ![]() |
45.1% | 273 | 39 | ||
Undermine ![]() |
43.4% | 500 | 48 |
Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.7% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.9%
2,045 games
Edgar
56.2%
1,435 games
Nori
54.8%
703 games
Bolt
60.5%
190 games
Sprout
64.1%
128 games
Tick
55.1%
532 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list