Best map: Center Stage with 43.5% from 85 games.
Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.
Silverchange
08/05 to 08/21, 3 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Steadily picked — the pick rate sits at 0.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage ![]() |
43.5% | 85 | 22 | ||
Layer Cake ![]() |
40.9% | 66 | 18 | ||
Rustic Arcade ![]() |
41.2% | 85 | 22 | ||
Flaring Phoenix ![]() |
41.1% | 90 | 23 | ||
New Horizons ![]() |
39.4% | 66 | 18 | ||
Out in the Open ![]() |
39.8% | 88 | 22 | ||
Bridge Too Far ![]() |
39.2% | 79 | 21 | ||
Hot Potato ![]() |
39.0% | 82 | 21 | ||
Double Swoosh ![]() |
38.8% | 80 | 21 | ||
Pinball Dreams ![]() |
37.5% | 80 | 21 | ||
Hideout ![]() |
36.7% | 79 | 21 | ||
Undermine ![]() |
36.8% | 87 | 22 | ||
Dry Season ![]() |
35.5% | 76 | 20 | ||
Gem Fort ![]() |
36.1% | 97 | 24 | ||
Hard Rock Mine ![]() |
34.9% | 83 | 21 | ||
Pit Stop ![]() |
32.8% | 67 | 18 | ||
Kaboom Canyon ![]() |
29.9% | 67 | 18 | ||
Ring of Fire ![]() |
27.6% | 58 | 16 | ||
Shooting Star ![]() |
29.6% | 71 | 19 | ||
Spiraling Out ![]() |
27.0% | 63 | 17 | ||
Triple Dribble ![]() |
26.9% | 67 | 18 | ||
Open Business ![]() |
26.1% | 69 | 19 | ||
Safe(r) Zone ![]() |
26.1% | 69 | 19 | ||
Belle's Rock ![]() |
26.7% | 75 | 20 | ||
Safe Zone ![]() |
25.4% | 71 | 19 | ||
Sneaky Fields ![]() |
21.9% | 64 | 17 | ||
Dueling Beetles ![]() |
21.7% | 69 | 19 | ||
Parallel Plays ![]() |
16.7% | 54 | 15 |
Direct duels in Knockout: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.0% against Pearl in Knockout. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
58.7%
1,674 games
Edgar
57.0%
1,187 games
Willow
56.2%
658 games
Nori
55.9%
562 games
Sprout
66.7%
96 games
Bolt
60.5%
157 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list