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Otis

Controller Mythic Ranked · Legendary Center Stage Brawl Ball
51.6%Win rate on Center Stage
680Games here
0.2%Pick rate
53Trust Score
32. of 105Rank on this map

Wins late — in Knockout 6.8 points better in long rounds than in short ones (54.0% against 47.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 64.50.1 %
Popularity 39.0.38 %
Breadth 0.0% of maps
Counter safety 56.37.2 %
Star rate 35.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/04 to 08/19, 16 days. 13 earlier days are left out — below 344 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 49.6% from 1,685 appearances08/05 — 49.2% from 3,414 appearances08/06 — 50.0% from 1,757 appearances08/07 — 50.9% from 860 appearances08/08 — 49.4% from 909 appearances08/09 — 51.5% from 1,098 appearances08/10 — 51.6% from 2,882 appearances08/11 — 51.0% from 5,889 appearances08/12 — 51.9% from 4,113 appearances08/13 — 52.5% from 2,316 appearances08/14 — 51.5% from 1,651 appearances08/15 — 51.1% from 1,247 appearances08/16 — 51.0% from 1,279 appearances08/17 — 49.3% from 1,180 appearances08/18 — 49.1% from 1,219 appearances08/19 — 52.7% from 421 appearances
49.6%08/04 52.7%08/19

Pick rate

08/04 — 5.7% from 1,685 appearances08/05 — 5.3% from 3,414 appearances08/06 — 5.1% from 1,757 appearances08/07 — 5.2% from 860 appearances08/08 — 5.0% from 909 appearances08/09 — 5.0% from 1,098 appearances08/10 — 5.0% from 2,882 appearances08/11 — 5.3% from 5,889 appearances08/12 — 5.2% from 4,113 appearances08/13 — 5.1% from 2,316 appearances08/14 — 5.0% from 1,651 appearances08/15 — 4.9% from 1,247 appearances08/16 — 4.7% from 1,279 appearances08/17 — 5.2% from 1,180 appearances08/18 — 5.0% from 1,219 appearances08/19 — 5.3% from 421 appearances
5.7%08/04 5.3%08/19

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.1% from 3,360 gamesDiamond — 52.4% from 6,907 gamesMythic — 50.0% from 68,097 gamesLegendary — 50.8% from 33,040 gamesMasters — 52.7% from 520 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 60.4% 2,971 games Frank 57.0% 1,771 games Ash 56.9% 1,319 games Damian 56.2% 1,132 games Doug 57.4% 517 games Shade 54.8% 1,176 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 23 44.2% 100.0%
2 oncu Legendary 22 36.2% 63.6%
3 :o: Diamond 26 34.7% 53.8%
4 むぎちゃ Legendary 21 34.7% 57.1%
5 いっていく Mythic 21 34.7% 57.1%