My roster

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← Overview

Otis

Controller Mythic Ranked · Silver Crystal Arcade Gem Grab
42.4%Win rate on Crystal Arcade
59Games here
0.5%Pick rate
16Trust Score
71. of 95Rank on this map

Wins early — in Gem Grab 2.5 points better in short rounds than in long ones (51.6% against 49.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 21.Counter safetyStar rate
Win rate 35.39.5 %
Popularity 63.0.79 %
Breadth 21.4% of maps
Counter safety 68.36.7 %
Star rate 48.25.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 68th means “better than 68% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −1.3 points across the whole range). He plays the same at the bottom as at the top.

Diamond — 51.6% from 1,410 gamesMythic — 49.4% from 39,705 gamesLegendary — 49.0% from 14,544 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.1% 1,065 games Ash 59.6% 700 games Bo 56.3% 1,626 games Starr Nova 55.4% 1,620 games 8-Bit 55.5% 957 games Mortis 53.7% 2,671 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 :o: Diamond 26 33.0% 53.8%
2 うんこまん Diamond 25 32.4% 52.0%
3 kdopu Diamond 23 32.2% 52.2%
4 ハリネズミ Diamond 26 32.1% 50.0%
5 最 弱 王 Diamond 59 31.4% 40.7%