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Otis

Controller Mythic Ranked · Legendary Deathcap Trap Gem Grab
47.7%Win rate on Deathcap Trap
14,646Games here
2.4%Pick rate
99Trust Score
49. of 105Rank on this map
−3.5Skill bonus

Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.

History

Only Deathcap Trap. 08/04 to 08/19, 16 days. 7 earlier days are left out — below 183 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 47.5% from 765 appearances08/05 — 47.6% from 1,731 appearances08/06 — 46.5% from 863 appearances08/07 — 50.8% from 396 appearances08/08 — 45.4% from 416 appearances08/09 — 50.0% from 444 appearances08/10 — 45.4% from 1,277 appearances08/11 — 47.3% from 2,480 appearances08/12 — 46.5% from 1,825 appearances08/13 — 50.2% from 1,183 appearances08/14 — 47.9% from 703 appearances08/15 — 48.1% from 649 appearances08/16 — 49.2% from 636 appearances08/17 — 54.0% from 457 appearances08/18 — 45.2% from 458 appearances08/19 — 46.5% from 198 appearances
47.5%08/04 46.5%08/19

Pick rate

08/04 — 2.7% from 765 appearances08/05 — 2.7% from 1,731 appearances08/06 — 2.6% from 863 appearances08/07 — 2.6% from 396 appearances08/08 — 2.4% from 416 appearances08/09 — 2.1% from 444 appearances08/10 — 2.3% from 1,277 appearances08/11 — 2.4% from 2,480 appearances08/12 — 2.4% from 1,825 appearances08/13 — 2.7% from 1,183 appearances08/14 — 2.3% from 703 appearances08/15 — 2.6% from 649 appearances08/16 — 2.4% from 636 appearances08/17 — 2.1% from 457 appearances08/18 — 2.1% from 458 appearances08/19 — 2.5% from 198 appearances
2.7%08/04 2.5%08/19

Across the ranks

Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Diamond to Legendary the win rate drops by 3.5 points (regression 51.0% to 47.5%). Higher up he gets outplayed.

Diamond — 52.3% from 1,418 gamesMythic — 49.2% from 39,420 gamesLegendary — 47.7% from 14,646 games
DiamondMythicLegendary

Against whom

Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Legendary yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Legendary yet.

Bolt 67.7% 424 games Ash 64.1% 234 games 8-Bit 59.7% 305 games Surge 55.5% 620 games Starr Nova 55.4% 574 games Mortis 54.0% 957 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 :o: Diamond 25 38.9% 56.0%
2 darko*sg Diamond 38 35.9% 42.1%