Wins early — in Heist 2.9 points better in short rounds than in long ones (51.8% against 48.9%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Only Deathcap Trap. 08/04 to 08/19, 13 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Deathcap Trap — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.4 — punishes weak opponents: from Diamond to Legendary the win rate drops by 3.4 points (regression 50.9% to 47.5%). Higher up he gets outplayed.
Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed for Mythic.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Mythic.
Bolt
62.6%
6,322 games
Ash
56.8%
2,423 games
Bo
55.0%
25,640 games
Edgar
53.9%
19,300 games
Rosa
55.9%
1,459 games
Nita
54.8%
2,534 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SK|Spyi wee他額 | Legendary | 51 | 51.5% | 74.5% |
| 2 | Łøfx🇸🇦 | Legendary | 32 | 50.3% | 81.3% |
| 3 | amrk_15 | Legendary | 27 | 49.1% | 81.5% |
| 4 | POSSESSED | Legendary | 31 | 49.0% | 77.4% |
| 5 | ゆっこ28 | Legendary | 31 | 49.0% | 77.4% |