My roster

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← Overview

Otis

Controller Mythic Ranked · Silver Hot Potato Heist
48.6%Win rate on Hot Potato
1,569Games here
0.7%Pick rate
65Trust Score
32. of 105Rank on this map

Wins early — in Gem Grab 2.5 points better in short rounds than in long ones (51.6% against 49.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 21.Counter safetyStar rate
Win rate 33.33.0 %
Popularity 61.0.66 %
Breadth 21.4% of maps
Counter safety 76.37.4 %
Star rate 41.10.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 76th means “better than 76% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +2.5 points across the whole range). He plays the same at the bottom as at the top.

Gold — 49.6% from 1,470 gamesDiamond — 49.1% from 2,769 gamesMythic — 48.1% from 29,476 gamesLegendary — 49.6% from 16,175 gamesMasters — 54.4% from 439 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 65.0% 2,654 games Chuck 59.5% 1,973 games Mico 57.2% 2,202 games Edgar 55.6% 3,519 games Melodie 54.5% 987 games Shade 55.4% 567 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 :o: Diamond 26 33.0% 53.8%
2 うんこまん Diamond 25 32.4% 52.0%
3 kdopu Diamond 23 32.2% 52.2%
4 ハリネズミ Diamond 26 32.1% 50.0%
5 最 弱 王 Diamond 59 31.4% 40.7%