Wins early — in Heist 4.1 points better in short rounds than in long ones (53.1% against 49.1%, split at 99 s). A pick for pace — if the game drags on, it works against him.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −1.4 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Gold yet.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Gold yet.
Bolt
60.3%
2,655 games
Brock
55.6%
20,247 games
Mr. P
57.2%
1,485 games
Tick
54.7%
7,255 games
Grom
54.1%
3,733 games
Carl
54.1%
3,290 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SK|Spyi wee他額 | Legendary | 51 | 51.5% | 74.5% |
| 2 | Łøfx🇸🇦 | Legendary | 32 | 50.2% | 81.3% |
| 3 | amrk_15 | Legendary | 27 | 49.1% | 81.5% |
| 4 | POSSESSED | Legendary | 31 | 48.9% | 77.4% |
| 5 | ゆっこ28 | Legendary | 31 | 48.9% | 77.4% |