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Otis

Controller Mythic Ranked · Mythic Layer Cake Bounty
47.7%Win rate on Layer Cake
1,584Games here
0.5%Pick rate
65Trust Score
57. of 105Rank on this map

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.45.9 %
Popularity 54.0.72 %
Breadth 0.0% of maps
Counter safety 82.38.6 %
Star rate 59.22.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 21 days. 9 earlier days are left out — below 128 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 56.3% from 462 appearances08/05 — 51.3% from 1,344 appearances08/06 — 51.8% from 1,012 appearances08/07 — 50.8% from 264 appearances08/08 — 52.3% from 222 appearances08/09 — 55.7% from 235 appearances08/10 — 51.1% from 591 appearances08/11 — 51.4% from 2,168 appearances08/12 — 52.4% from 3,402 appearances08/13 — 50.0% from 3,377 appearances08/14 — 50.7% from 3,145 appearances08/15 — 51.2% from 2,904 appearances08/16 — 50.8% from 2,821 appearances08/17 — 51.3% from 2,672 appearances08/18 — 51.9% from 2,362 appearances08/19 — 50.4% from 702 appearances08/21 — 44.3% from 255 appearances08/22 — 47.9% from 280 appearances08/23 — 52.1% from 259 appearances08/24 — 44.7% from 412 appearances08/25 — 51.1% from 321 appearances
56.3%08/04 51.1%08/25

Pick rate

08/04 — 1.8% from 462 appearances08/05 — 1.4% from 1,344 appearances08/06 — 1.5% from 1,012 appearances08/07 — 1.7% from 264 appearances08/08 — 1.5% from 222 appearances08/09 — 1.4% from 235 appearances08/10 — 1.3% from 591 appearances08/11 — 1.4% from 2,168 appearances08/12 — 1.4% from 3,402 appearances08/13 — 1.4% from 3,377 appearances08/14 — 1.3% from 3,145 appearances08/15 — 1.3% from 2,904 appearances08/16 — 1.3% from 2,821 appearances08/17 — 1.2% from 2,672 appearances08/18 — 1.2% from 2,362 appearances08/19 — 1.3% from 702 appearances08/21 — 1.1% from 255 appearances08/22 — 1.1% from 280 appearances08/23 — 1.2% from 259 appearances08/24 — 1.3% from 412 appearances08/25 — 1.3% from 321 appearances
1.8%08/04 1.3%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.9 points across the whole range). He plays the same at the bottom as at the top.

Gold — 51.9% from 2,995 gamesDiamond — 51.3% from 3,552 gamesMythic — 51.1% from 29,402 gamesLegendary — 50.1% from 10,205 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.6% 748 games Tick 57.0% 1,475 games Brock 55.6% 4,203 games Squeak 56.4% 429 games Edgar 52.0% 3,802 games Bo 54.6% 641 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.7% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%