Wins late — in Knockout 6.8 points better in long rounds than in short ones (54.0% against 47.2%, split at 100 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Only Triple Dribble. 08/04 to 08/23, 19 days. 9 earlier days are left out — below 168 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.3 — rewards skill: from Gold to Legendary the win rate climbs by 3.3 points (regression 45.9% to 49.2%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
60.5%
2,702 games
Frank
57.2%
1,572 games
Ash
56.1%
1,155 games
Shade
55.8%
1,067 games
Doug
57.8%
467 games
Damian
55.2%
1,030 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Legendary | 21 | 43.1% | 100.0% |
| 2 | oncu | Legendary | 20 | 36.8% | 70.0% |
| 3 | :o: | Diamond | 26 | 34.6% | 53.8% |
| 4 | いっていく | Mythic | 21 | 34.6% | 57.1% |
| 5 | ナスビ | Diamond | 21 | 34.6% | 57.1% |