My roster

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Otis

Controller Mythic Ranked · Mythic Triple Dribble Brawl Ball
45.8%Win rate on Triple Dribble
1,225Games here
0.2%Pick rate
62Trust Score
65. of 105Rank on this map
+3.3Skill bonus

Wins late — in Knockout 6.8 points better in long rounds than in short ones (54.0% against 47.2%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 47.47.1 %
Popularity 84.1.62 %
Breadth 0.0% of maps
Counter safety 53.36.7 %
Star rate 35.19.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 84th means “better than 84% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 19 days. 9 earlier days are left out — below 168 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 43.2% from 523 appearances08/05 — 46.2% from 2,029 appearances08/06 — 50.1% from 1,467 appearances08/07 — 49.4% from 316 appearances08/08 — 43.0% from 300 appearances08/09 — 49.2% from 333 appearances08/10 — 48.9% from 927 appearances08/11 — 46.9% from 3,082 appearances08/12 — 48.5% from 4,829 appearances08/13 — 48.9% from 4,407 appearances08/14 — 47.5% from 4,055 appearances08/15 — 48.5% from 3,602 appearances08/16 — 47.8% from 3,463 appearances08/17 — 46.9% from 3,415 appearances08/18 — 48.2% from 3,132 appearances08/19 — 46.1% from 820 appearances08/21 — 44.2% from 380 appearances08/22 — 46.1% from 421 appearances08/23 — 45.2% from 294 appearances
43.2%08/04 45.2%08/23

Pick rate

08/04 — 2.1% from 523 appearances08/05 — 2.2% from 2,029 appearances08/06 — 2.2% from 1,467 appearances08/07 — 2.1% from 316 appearances08/08 — 2.1% from 300 appearances08/09 — 2.0% from 333 appearances08/10 — 2.0% from 927 appearances08/11 — 1.9% from 3,082 appearances08/12 — 1.9% from 4,829 appearances08/13 — 1.8% from 4,407 appearances08/14 — 1.7% from 4,055 appearances08/15 — 1.6% from 3,602 appearances08/16 — 1.6% from 3,463 appearances08/17 — 1.5% from 3,415 appearances08/18 — 1.6% from 3,132 appearances08/19 — 1.6% from 820 appearances08/21 — 1.7% from 380 appearances08/22 — 1.9% from 421 appearances08/23 — 1.9% from 294 appearances
2.1%08/04 1.9%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.3 — rewards skill: from Gold to Legendary the win rate climbs by 3.3 points (regression 45.9% to 49.2%). The higher the tier, the better he does.

Gold — 46.0% from 1,527 gamesDiamond — 48.4% from 3,230 gamesMythic — 47.8% from 38,070 gamesLegendary — 49.5% from 14,744 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Brawl Ball: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bibi 60.5% 2,702 games Frank 57.2% 1,572 games Ash 56.1% 1,155 games Shade 55.8% 1,067 games Doug 57.8% 467 games Damian 55.2% 1,030 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 21 43.1% 100.0%
2 oncu Legendary 20 36.8% 70.0%
3 :o: Diamond 26 34.6% 53.8%
4 いっていく Mythic 21 34.6% 57.1%
5 ナスビ Diamond 21 34.6% 57.1%