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← Overview

Otis

Controller Mythic Ranked · Diamond Undermine Gem Grab
52.9%Win rate on Undermine
1,634Games here
1.3%Pick rate
66Trust Score
15. of 105Rank on this map
−5.2Skill bonus

Wins early — in Gem Grab 4.5 points better in short rounds than in long ones (52.1% against 47.6%, split at 102 s). A pick for pace — if the game drags on, it works against him.

History

Only Undermine. 08/05 to 08/21, 12 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.

Win rate

08/05 — 56.0% from 141 appearances08/06 — 48.1% from 160 appearances08/12 — 46.6% from 103 appearances08/13 — 42.4% from 165 appearances08/14 — 43.4% from 173 appearances08/15 — 55.7% from 174 appearances08/16 — 49.4% from 162 appearances08/17 — 57.7% from 208 appearances08/18 — 51.5% from 167 appearances08/19 — 54.9% from 71 appearances08/20 — 53.6% from 765 appearances08/21 — 52.2% from 869 appearances
56.0%08/05 52.2%08/21

Pick rate

08/05 — 0.7% from 141 appearances08/06 — 0.9% from 160 appearances08/12 — 1.1% from 103 appearances08/13 — 1.2% from 165 appearances08/14 — 1.2% from 173 appearances08/15 — 1.1% from 174 appearances08/16 — 0.9% from 162 appearances08/17 — 1.1% from 208 appearances08/18 — 0.9% from 167 appearances08/19 — 1.5% from 71 appearances08/20 — 1.9% from 765 appearances08/21 — 1.7% from 869 appearances
0.7%08/05 1.7%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.2 — punishes weak opponents: from Gold to Masters the win rate drops by 5.2 points (regression 53.5% to 48.3%). Higher up he gets outplayed.

Gold — 51.8% from 1,367 gamesDiamond — 51.7% from 3,261 gamesMythic — 51.1% from 46,994 gamesLegendary — 49.3% from 19,626 gamesMasters — 46.4% from 338 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.5% 615 games Ash 64.6% 345 games Starr Nova 56.5% 844 games 8-Bit 58.1% 492 games Bo 56.2% 817 games Surge 55.7% 942 games

Who plays him best

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 :o: Diamond 26 32.9% 53.8%
2 darko*sg Diamond 45 30.6% 40.0%