My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

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EN

Otis

Controller Mythic Ranked · Pro
50.6%Win rate across all maps
4,533Games
81Trust Score
47. of 105Rank by score

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 34.50.6 %
Popularity 82.1.68 %
Breadth 24.3% of maps
Counter safety 51.28.0 %
Star rate 40.20.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.4% from 3,052 gamesSilver — 35.7% from 7,248 gamesGold — 50.9% from 83,260 gamesDiamond — 50.2% from 118,609 gamesMythic — 49.2% from 970,528 gamesLegendary — 48.9% from 366,855 gamesMasters — 50.7% from 4,522 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.3% 93.1%
2 HIKAKIN Mythic 20 36.9% 75.0%
3 Sm☆ Masters 28 35.8% 60.7%
4 Evg🇷🇺 Legendary 38 35.8% 55.3%
5 iketarai94 Mythic 21 35.6% 66.7%