My roster

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EN

Otis

Controller Mythic All games Bounty
45.1%Win rate in Bounty
33,596Games
100Trust Score
75. of 106Rank in Bounty

Best map: CYBERBOSS BROCK with 70.8% from 2,119 games.

Trophy Roadchange

Profile

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.45.1 %
Popularity 49.0.55 %
Breadth 49.24% of maps
Counter safety 82.38.5 %
Star rate 57.22.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 12 earlier days are left out — below 119 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 29.1% from 296 appearances08/06 — 44.3% from 1,352 appearances08/07 — 50.0% from 304 appearances08/08 — 44.9% from 434 appearances08/09 — 43.1% from 255 appearances08/11 — 52.1% from 618 appearances08/12 — 42.5% from 1,005 appearances08/13 — 47.4% from 5,452 appearances08/14 — 49.3% from 4,452 appearances08/15 — 46.9% from 3,466 appearances08/16 — 47.3% from 4,357 appearances08/17 — 41.8% from 2,955 appearances08/18 — 40.3% from 3,198 appearances08/19 — 39.4% from 1,945 appearances08/20 — 45.5% from 2,120 appearances08/22 — 42.8% from 297 appearances08/24 — 37.6% from 660 appearances
29.1%08/05 37.6%08/24

Pick rate

08/05 — 0.2% from 296 appearances08/06 — 0.6% from 1,352 appearances08/07 — 0.6% from 304 appearances08/08 — 0.6% from 434 appearances08/09 — 0.6% from 255 appearances08/11 — 0.5% from 618 appearances08/12 — 0.5% from 1,005 appearances08/13 — 0.6% from 5,452 appearances08/14 — 0.6% from 4,452 appearances08/15 — 0.6% from 3,466 appearances08/16 — 0.6% from 4,357 appearances08/17 — 0.5% from 2,955 appearances08/18 — 0.5% from 3,198 appearances08/19 — 0.5% from 1,945 appearances08/20 — 0.6% from 2,120 appearances08/22 — 0.7% from 297 appearances08/24 — 0.8% from 660 appearances
0.2%08/05 0.8%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 169 maps.

MapWin rateGamesTrust
Crystal Clearing Bounty 50.2%
4581 81
Tasty Berry Bounty 48.7%
2633 73
Supercut Bounty 47.9%
3236 76
Dry Season Bounty 46.5%
4601 81
Watermelons Bounty 47.5%
710 53
Deathcap Trap Bounty 49.7%
193 34
Layer Cake Bounty 44.8%
4866 82
Hideout Bounty 45.3%
1692 66
Shooting Star Bounty 42.8%
7202 88
Choral Chambers Bounty 43.5%
772 55
Wall Hugging Bounty 35.1%
3110 75

Against whom

Direct duels in Bounty: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 65.7% 731 games Tick 57.0% 1,428 games Brock 55.4% 4,068 games Squeak 56.8% 414 games Edgar 51.9% 3,644 games Bo 54.6% 606 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 26 43.7% 96.2%
2 HIKAKIN Mythic 20 36.9% 75.0%
3 Sm☆ Masters 28 35.7% 60.7%
4 Evg🇷🇺 Legendary 38 35.7% 55.3%
5 iketarai94 Mythic 21 35.6% 66.7%