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Otis

Controller Mythic Ranked · Silver Brawl Ball
36.4%Win rate in Brawl Ball
1,249Games
62Trust Score
73. of 105Rank in Brawl Ball

Best map: Flaring Phoenix with 43.4% from 334 games.

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 31.PopularityBreadthCounter safetyStar rate
Win rate 31.36.4 %
Popularity 53.0.60 %
Breadth 64.23% of maps
Counter safety 60.38.2 %
Star rate 49.20.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 6 earlier days are left out — below 64 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 30.8% from 308 appearances08/21 — 33.3% from 216 appearances08/22 — 41.5% from 159 appearances08/23 — 34.8% from 164 appearances08/24 — 43.0% from 223 appearances08/25 — 38.4% from 177 appearances
30.8%08/20 38.4%08/25

Pick rate

08/20 — 0.7% from 308 appearances08/21 — 0.6% from 216 appearances08/22 — 0.6% from 159 appearances08/23 — 0.6% from 164 appearances08/24 — 0.5% from 223 appearances08/25 — 0.5% from 177 appearances
0.7%08/20 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.9 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 25.9% from 556 gamesSilver — 36.4% from 1,265 gamesGold — 51.6% from 16,367 gamesDiamond — 50.8% from 26,734 gamesMythic — 48.9% from 211,516 gamesLegendary — 49.9% from 92,776 gamesMasters — 52.0% from 1,121 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Center Stage Brawl Ball 40.6%
283 40
Spiraling Out Brawl Ball 38.6%
246 38
Pinball Dreams Brawl Ball 38.2%
272 39
Sneaky Fields Brawl Ball 31.9%
232 37
Triple Dribble Brawl Ball 31.2%
215 36

Against whom

Direct duels in Brawl Ball: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 58.7% 4,122 games Frank 57.8% 2,541 games Ash 58.1% 1,838 games Bolt 58.9% 669 games Damian 56.0% 1,600 games Doug 56.1% 742 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.3% 93.1%
2 HIKAKIN Mythic 20 37.0% 75.0%
3 Sm☆ Masters 28 35.8% 60.7%
4 Evg🇷🇺 Legendary 38 35.8% 55.3%
5 iketarai94 Mythic 21 35.6% 66.7%