My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Otis

Controller Mythic Ranked · Silver
35.9%Win rate across all maps
7,452Games
89Trust Score
80. of 105Rank by score

Best map: Beach Ball with 38.5% from 13 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 24.PopularityBreadthCounter safetyStar rate
Win rate 24.35.9 %
Popularity 58.0.62 %
Breadth 65.23% of maps
Counter safety 50.27.6 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 41.3% from 63 appearances08/20 — 31.5% from 1,758 appearances08/21 — 37.5% from 1,292 appearances08/22 — 38.4% from 915 appearances08/23 — 35.6% from 876 appearances08/24 — 38.1% from 1,275 appearances08/25 — 35.6% from 1,160 appearances08/26 — 42.0% from 176 appearances
41.3%08/05 42.0%08/26

Pick rate

08/05 — 0.5% from 63 appearances08/20 — 0.7% from 1,758 appearances08/21 — 0.7% from 1,292 appearances08/22 — 0.6% from 915 appearances08/23 — 0.6% from 876 appearances08/24 — 0.5% from 1,275 appearances08/25 — 0.6% from 1,160 appearances08/26 — 0.6% from 176 appearances
0.5%08/05 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.5% from 3,267 gamesSilver — 35.8% from 7,574 gamesGold — 51.0% from 86,285 gamesDiamond — 50.2% from 120,607 gamesMythic — 49.2% from 973,427 gamesLegendary — 48.9% from 367,988 gamesMasters — 50.6% from 4,542 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Beach Ball Brawl Ball 38.5%
13 0
Flaring Phoenix Knockout 43.6%
351 43
Hard Rock Mine Gem Grab 43.3%
275 39
Undermine Gem Grab 42.0%
314 41
Gem Fort Gem Grab 41.9%
298 40
Bridge Too Far Heist 41.7%
252 38
Center Stage Brawl Ball 41.4%
297 40
Dry Season Bounty 41.4%
302 41
Rustic Arcade Gem Grab 40.5%
328 42
Spiraling Out Brawl Ball 38.7%
256 38
New Horizons Knockout 37.8%
267 39
Pinball Dreams Brawl Ball 37.8%
286 40
Pit Stop Heist 36.4%
206 35
Hideout Bounty 37.1%
278 39
Shooting Star Bounty 36.8%
266 39
Layer Cake Bounty 36.5%
263 39
Out in the Open Knockout 37.0%
343 43
Double Swoosh Gem Grab 35.8%
274 39
Ring of Fire Hot Zone 33.5%
200 34
Sneaky Fields Brawl Ball 32.8%
247 38
Hot Potato Heist 32.0%
266 39
Triple Dribble Brawl Ball 30.6%
222 36
Open Business Hot Zone 28.8%
222 36
Kaboom Canyon Heist 28.3%
237 37
Parallel Plays Hot Zone 27.0%
200 34
Safe Zone Heist 28.0%
243 37
Belle's Rock Knockout 28.3%
279 39
Safe(r) Zone Heist 27.5%
247 38
Dueling Beetles Hot Zone 21.3%
211 35

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%