My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Otis

Controller Mythic Ranked · Silver
35.8%Win rate across all maps
7,171Games
88Trust Score
80. of 105Rank by score

Best map: Flaring Phoenix with 43.4% from 341 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 24.PopularityBreadthCounter safetyStar rate
Win rate 24.35.8 %
Popularity 58.0.62 %
Breadth 64.23% of maps
Counter safety 50.27.9 %
Star rate 40.20.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 7 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/05 — 41.3% from 63 appearances08/20 — 31.5% from 1,755 appearances08/21 — 37.5% from 1,292 appearances08/22 — 38.4% from 914 appearances08/23 — 35.6% from 859 appearances08/24 — 38.4% from 1,250 appearances08/25 — 35.7% from 1,080 appearances
41.3%08/05 35.7%08/25

Pick rate

08/05 — 0.5% from 63 appearances08/20 — 0.7% from 1,755 appearances08/21 — 0.7% from 1,292 appearances08/22 — 0.6% from 914 appearances08/23 — 0.6% from 859 appearances08/24 — 0.5% from 1,250 appearances08/25 — 0.6% from 1,080 appearances
0.5%08/05 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.4% from 3,079 gamesSilver — 35.8% from 7,293 gamesGold — 50.9% from 83,795 gamesDiamond — 50.2% from 118,918 gamesMythic — 49.2% from 971,010 gamesLegendary — 48.9% from 367,125 gamesMasters — 50.6% from 4,529 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Flaring Phoenix Knockout 43.4%
341 42
Hard Rock Mine Gem Grab 43.2%
264 39
Undermine Gem Grab 42.9%
301 41
Gem Fort Gem Grab 42.7%
286 40
Dry Season Bounty 42.4%
288 40
Bridge Too Far Heist 41.6%
245 37
Rustic Arcade Gem Grab 40.7%
312 41
Center Stage Brawl Ball 40.6%
286 40
Spiraling Out Brawl Ball 38.7%
248 38
Pinball Dreams Brawl Ball 37.8%
275 39
New Horizons Knockout 37.6%
263 39
Shooting Star Bounty 37.0%
262 38
Pit Stop Heist 36.0%
203 35
Layer Cake Bounty 36.3%
251 38
Out in the Open Knockout 36.8%
329 42
Hideout Bounty 35.3%
266 39
Ring of Fire Hot Zone 33.2%
196 34
Double Swoosh Gem Grab 34.4%
262 38
Sneaky Fields Brawl Ball 32.3%
235 37
Hot Potato Heist 32.1%
252 38
Triple Dribble Brawl Ball 31.0%
216 36
Open Business Hot Zone 29.0%
214 35
Kaboom Canyon Heist 28.9%
232 37
Safe Zone Heist 28.5%
239 37
Parallel Plays Hot Zone 26.7%
191 34
Belle's Rock Knockout 28.9%
270 39
Safe(r) Zone Heist 27.7%
242 37
Dueling Beetles Hot Zone 21.4%
201 35

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.2% 93.1%
2 HIKAKIN Mythic 20 36.9% 75.0%
3 Evg🇷🇺 Legendary 38 35.8% 55.3%
4 iketarai94 Mythic 21 35.6% 66.7%
5 oncu Legendary 26 35.6% 61.5%