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EN

Otis

Controller Mythic Ranked · Silver
35.8%Win rate across all maps
7,562Games
89Trust Score
80. of 105Rank by score

Best map: Beach Ball with 41.2% from 17 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 24.PopularityBreadthCounter safetyStar rate
Win rate 24.35.8 %
Popularity 58.0.62 %
Breadth 65.23% of maps
Counter safety 50.27.7 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 65th means “better than 65% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 8 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 41.3% from 63 appearances08/20 — 31.4% from 1,759 appearances08/21 — 37.6% from 1,299 appearances08/22 — 38.4% from 923 appearances08/23 — 35.5% from 879 appearances08/24 — 38.2% from 1,286 appearances08/25 — 35.7% from 1,171 appearances08/26 — 38.4% from 245 appearances
41.3%08/05 38.4%08/26

Pick rate

08/05 — 0.5% from 63 appearances08/20 — 0.7% from 1,759 appearances08/21 — 0.7% from 1,299 appearances08/22 — 0.6% from 923 appearances08/23 — 0.6% from 879 appearances08/24 — 0.6% from 1,286 appearances08/25 — 0.6% from 1,171 appearances08/26 — 0.6% from 245 appearances
0.5%08/05 0.6%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.3% from 3,338 gamesSilver — 35.8% from 7,684 gamesGold — 50.9% from 87,260 gamesDiamond — 50.2% from 121,317 gamesMythic — 49.2% from 974,402 gamesLegendary — 48.9% from 368,380 gamesMasters — 50.6% from 4,544 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Beach Ball Brawl Ball 41.2%
17 0
Pinhole Punt Brawl Ball 33.3%
12 0
Flaring Phoenix Knockout 43.3%
356 43
Hard Rock Mine Gem Grab 43.3%
282 40
Undermine Gem Grab 42.1%
318 41
Dry Season Bounty 41.9%
308 41
Bridge Too Far Heist 41.7%
252 38
Gem Fort Gem Grab 41.7%
300 41
Rustic Arcade Gem Grab 41.2%
335 42
Center Stage Brawl Ball 41.0%
300 41
Spiraling Out Brawl Ball 38.5%
262 38
New Horizons Knockout 37.7%
268 39
Pinball Dreams Brawl Ball 37.6%
290 40
Shooting Star Bounty 37.0%
270 39
Pit Stop Heist 36.2%
207 35
Hideout Bounty 37.1%
283 40
Out in the Open Knockout 37.2%
349 43
Layer Cake Bounty 36.3%
267 39
Double Swoosh Gem Grab 36.1%
277 39
Ring of Fire Hot Zone 33.5%
200 34
Sneaky Fields Brawl Ball 32.3%
251 38
Hot Potato Heist 31.9%
270 39
Triple Dribble Brawl Ball 30.7%
225 36
Open Business Hot Zone 28.7%
223 36
Parallel Plays Hot Zone 26.7%
202 35
Safe Zone Heist 27.9%
244 37
Kaboom Canyon Heist 27.5%
244 37
Safe(r) Zone Heist 27.5%
247 38
Belle's Rock Knockout 28.1%
285 40
Dueling Beetles Hot Zone 21.6%
218 36

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 43.9% 93.1%
2 vCxroo🏴 Legendary 21 40.9% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.6% 57.1%
5 Evg🇷🇺 Legendary 38 35.4% 55.3%