My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Otis

Controller Mythic Ranked · Bronze Gem Grab
32.1%Win rate in Gem Grab
524Games
49Trust Score
74. of 103Rank in Gem Grab
−4.3Skill bonus

Best map: Hard Rock Mine with 40.7% from 91 games.

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.32.1 %
Popularity 50.0.54 %
Breadth 44.13% of maps
Counter safety 71.37.5 %
Star rate 56.25.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 71th means “better than 71% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 5 days. 2 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/20 — 29.7% from 91 appearances08/22 — 45.2% from 73 appearances08/23 — 50.7% from 67 appearances08/24 — 24.8% from 113 appearances08/25 — 23.0% from 135 appearances
29.7%08/20 23.0%08/25

Pick rate

08/20 — 0.5% from 91 appearances08/22 — 0.5% from 73 appearances08/23 — 0.5% from 67 appearances08/24 — 0.6% from 113 appearances08/25 — 0.6% from 135 appearances
0.5%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.3 points (regression 52.6% to 48.3%). Higher up he gets outplayed.

Bronze — 31.9% from 526 gamesSilver — 40.3% from 1,451 gamesGold — 52.5% from 18,858 gamesDiamond — 51.3% from 30,598 gamesMythic — 49.7% from 305,369 gamesLegendary — 48.7% from 119,383 gamesMasters — 49.6% from 1,640 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Bronze). Filtered to Gem Grab: 5 of 28 maps.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 40.7%
91 23
Gem Fort Gem Grab 33.0%
112 26
Double Swoosh Gem Grab 31.5%
111 26
Rustic Arcade Gem Grab 30.9%
110 26
Undermine Gem Grab 25.0%
100 24

Against whom

Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.3% 2,118 games Ash 57.9% 1,588 games Bo 54.9% 3,687 games Rosa 59.4% 443 games Edgar 53.1% 7,435 games Starr Nova 53.7% 3,377 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.3% 93.1%
2 HIKAKIN Mythic 20 37.0% 75.0%
3 Sm☆ Masters 28 35.8% 60.7%
4 Evg🇷🇺 Legendary 38 35.8% 55.3%
5 iketarai94 Mythic 21 35.6% 66.7%