Best map: Bridge Too Far with 55.5% from 692 games.
Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/12, 10 days. 11 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/12.
Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.4 points (regression 52.6% to 48.2%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 28 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Gem Fort ![]() |
52.0% | 721 | 54 | ||
Crystal Arcade prev. season |
49.0% | 14690 | 99 | ||
Double Swoosh ![]() |
51.2% | 1041 | 59 | ||
Deathcap Trap prev. season |
47.6% | 14771 | 99 | ||
Undermine ![]() |
49.7% | 809 | 55 | ||
Hard Rock Mine ![]() |
50.1% | 473 | 47 | ||
Rustic Arcade prev. season |
46.9% | 11881 | 96 |
Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.3%
2,119 games
Ash
57.8%
1,592 games
Bo
54.9%
3,704 games
Rosa
59.6%
445 games
Edgar
53.1%
7,462 games
Starr Nova
53.7%
3,389 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Legendary | 29 | 44.3% | 93.1% |
| 2 | HIKAKIN | Mythic | 20 | 36.9% | 75.0% |
| 3 | Sm☆ | Masters | 28 | 35.8% | 60.7% |
| 4 | Evg🇷🇺 | Legendary | 38 | 35.8% | 55.3% |
| 5 | iketarai94 | Mythic | 21 | 35.6% | 66.7% |