My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Otis

Controller Mythic Ranked · Mythic Gem Grab
47.7%Win rate in Gem Grab
15,739Games
100Trust Score
39. of 105Rank in Gem Grab
−4.3Skill bonus

Best map: Crystal Arcade with 49.4% from 39,705 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 56.47.7 %
Popularity 85.1.91 %
Breadth 0.0% of maps
Counter safety 73.37.6 %
Star rate 60.25.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.9% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 798 appearances08/04 — 50.4% from 4,248 appearances08/05 — 49.3% from 15,303 appearances08/06 — 50.4% from 10,349 appearances08/07 — 49.0% from 2,452 appearances08/08 — 49.7% from 2,315 appearances08/09 — 49.6% from 2,737 appearances08/10 — 49.1% from 7,058 appearances08/11 — 49.9% from 24,151 appearances08/12 — 49.6% from 35,807 appearances08/13 — 49.4% from 35,876 appearances08/14 — 50.1% from 32,401 appearances08/15 — 49.8% from 29,460 appearances08/16 — 49.9% from 28,104 appearances08/17 — 49.7% from 27,238 appearances08/18 — 50.4% from 24,594 appearances08/19 — 50.5% from 7,053 appearances08/20 — 48.2% from 421 appearances08/21 — 46.8% from 2,374 appearances08/22 — 48.6% from 2,917 appearances08/23 — 48.3% from 2,700 appearances08/24 — 47.1% from 3,906 appearances08/25 — 47.9% from 3,036 appearances
48.1%08/03 47.9%08/25

Pick rate

08/03 — 2.7% from 798 appearances08/04 — 2.5% from 4,248 appearances08/05 — 2.4% from 15,303 appearances08/06 — 2.3% from 10,349 appearances08/07 — 2.3% from 2,452 appearances08/08 — 2.3% from 2,315 appearances08/09 — 2.5% from 2,737 appearances08/10 — 2.4% from 7,058 appearances08/11 — 2.3% from 24,151 appearances08/12 — 2.1% from 35,807 appearances08/13 — 2.1% from 35,876 appearances08/14 — 2.0% from 32,401 appearances08/15 — 1.9% from 29,460 appearances08/16 — 1.9% from 28,104 appearances08/17 — 1.8% from 27,238 appearances08/18 — 1.9% from 24,594 appearances08/19 — 2.0% from 7,053 appearances08/20 — 1.8% from 421 appearances08/21 — 2.2% from 2,374 appearances08/22 — 2.5% from 2,917 appearances08/23 — 2.4% from 2,700 appearances08/24 — 2.5% from 3,906 appearances08/25 — 2.4% from 3,036 appearances
2.7%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.3 — punishes weak opponents: from Bronze to Masters the win rate drops by 4.3 points (regression 52.5% to 48.3%). Higher up he gets outplayed.

Bronze — 31.3% from 562 gamesSilver — 40.5% from 1,530 gamesGold — 52.6% from 19,656 gamesDiamond — 51.3% from 31,135 gamesMythic — 49.7% from 306,131 gamesLegendary — 48.7% from 119,673 gamesMasters — 49.6% from 1,642 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 49.4%
39705 100
Deathcap Trap Gem Grabprev. season 49.2%
39420 100
Hard Rock Mine Gem Grab 49.2%
2619 73
Double Swoosh Gem Grab 48.6%
3751 78
Gem Fort Gem Grab 47.5%
3623 78
Undermine Gem Grab 47.4%
3613 78
Rustic Arcade Gem Grab 45.2%
2133 70

Against whom

Direct duels in Gem Grab: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 27.6% against Ash in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.9% 2,207 games Ash 57.9% 1,664 games Rosa 59.7% 461 games Bo 54.8% 3,861 games Starr Nova 53.7% 3,490 games Edgar 53.1% 7,765 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%