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EN

Otis

Controller Mythic Ranked · Masters
50.6%Win rate across all maps
4,542Games
81Trust Score
46. of 105Rank by score

Best map: Bridge Too Far with 55.3% from 701 games.

Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 33.50.6 %
Popularity 82.1.68 %
Breadth 24.3% of maps
Counter safety 50.27.6 %
Star rate 40.20.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 47.1% from 136 appearances08/04 — 51.9% from 366 appearances08/05 — 50.3% from 632 appearances08/06 — 50.5% from 281 appearances08/07 — 51.3% from 187 appearances08/08 — 53.1% from 286 appearances08/09 — 54.2% from 323 appearances08/10 — 52.3% from 514 appearances08/11 — 48.6% from 555 appearances08/12 — 46.7% from 261 appearances08/13 — 50.3% from 157 appearances08/14 — 50.3% from 147 appearances08/15 — 51.2% from 86 appearances08/16 — 52.0% from 125 appearances08/17 — 52.9% from 70 appearances08/18 — 44.3% from 158 appearances08/19 — 56.6% from 76 appearances08/25 — 47.4% from 97 appearances
47.1%08/03 47.4%08/25

Pick rate

08/03 — 1.2% from 136 appearances08/04 — 1.0% from 366 appearances08/05 — 1.1% from 632 appearances08/06 — 0.6% from 281 appearances08/07 — 1.2% from 187 appearances08/08 — 1.1% from 286 appearances08/09 — 1.2% from 323 appearances08/10 — 1.0% from 514 appearances08/11 — 0.9% from 555 appearances08/12 — 1.0% from 261 appearances08/13 — 0.9% from 157 appearances08/14 — 1.0% from 147 appearances08/15 — 0.9% from 86 appearances08/16 — 0.9% from 125 appearances08/17 — 0.7% from 70 appearances08/18 — 0.7% from 158 appearances08/19 — 0.7% from 76 appearances08/25 — 1.0% from 97 appearances
1.2%08/03 1.0%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.4 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 24.5% from 3,267 gamesSilver — 35.8% from 7,574 gamesGold — 51.0% from 86,285 gamesDiamond — 50.2% from 120,607 gamesMythic — 49.2% from 973,427 gamesLegendary — 48.9% from 367,988 gamesMasters — 50.6% from 4,542 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Bridge Too Far Heist 55.3%
701 53
Hot Potato Heist 52.4%
1307 63
Kaboom Canyon Heist 52.6%
1002 59
Gem Fort Gem Grab 53.0%
790 55
Layer Cake Bountyprev. season 50.0%
10274 93
Sneaky Fields Brawl Ball 52.1%
988 58
Double Swoosh Gem Grab 51.6%
1120 60
Center Stage Brawl Ball 50.7%
1686 66
Crystal Arcade Gem Grabprev. season 49.0%
14690 99
Out in the Open Knockoutprev. season 48.7%
8330 90
Triple Dribble Brawl Ball 51.5%
575 50
Flaring Phoenix Knockoutprev. season 48.4%
9759 93
Dry Season Bountyprev. season 48.2%
8267 90
Spiraling Out Brawl Ball 50.1%
777 55
Deathcap Trap Gem Grabprev. season 47.6%
14771 99
Belle's Rock Knockoutprev. season 47.7%
7645 89
Undermine Gem Grab 49.5%
867 56
New Horizons Knockoutprev. season 47.4%
7066 88
Rustic Arcade Gem Grabprev. season 46.9%
11902 96
Hard Rock Mine Gem Grab 49.5%
521 49
Ring of Fire Hot Zoneprev. season 46.6%
8090 90
Shooting Star Bountyprev. season 46.9%
4531 81
Dueling Beetles Hot Zoneprev. season 46.0%
8741 91
Open Business Hot Zoneprev. season 45.8%
8438 90
Hideout Bountyprev. season 45.9%
5561 84
Safe Zone Heist 46.3%
616 51
Pinball Dreams Brawl Ball 45.9%
663 52
Parallel Plays Hot Zone 46.2%
429 46

Who beats Otis and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.0% 93.1%
2 vCxroo🏴 Legendary 21 41.0% 95.2%
3 HIKAKIN Mythic 20 36.6% 75.0%
4 Sm☆ Masters 35 35.7% 57.1%
5 Evg🇷🇺 Legendary 38 35.5% 55.3%