Best map: Center Stage with 52.6% from 6,616 games.
Wins early — in Gem Grab 2.1 points better in short rounds than in long ones (52.1% against 50.0%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/26, 19 days. 12 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +6.5 — rewards skill: from Bronze to Masters the win rate climbs by 6.5 points (regression 44.9% to 51.4%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Diamond). Filtered to Heist: 6 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Bridge Too Far ![]() |
52.0% | 3524 | 77 | ||
Kaboom Canyon ![]() |
51.4% | 3000 | 75 | ||
Hot Potato ![]() |
49.3% | 3162 | 76 | ||
Safe(r) Zone ![]() |
49.2% | 2815 | 74 | ||
Safe Zone ![]() |
48.8% | 2870 | 74 | ||
Pit Stop ![]() |
48.8% | 1960 | 69 |
Direct duels in Heist: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.1% against Ash in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
63.7%
6,673 games
Chuck
58.1%
4,284 games
Mico
55.9%
4,899 games
Edgar
54.9%
7,621 games
8-Bit
52.9%
4,439 games
Melodie
53.1%
2,269 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Legendary | 29 | 43.9% | 93.1% |
| 2 | vCxroo🏴 | Legendary | 21 | 40.9% | 95.2% |
| 3 | HIKAKIN | Mythic | 20 | 36.6% | 75.0% |
| 4 | Sm☆ | Masters | 35 | 35.6% | 57.1% |
| 5 | Evg🇷🇺 | Legendary | 38 | 35.4% | 55.3% |