Best map: Center Stage with 52.6% from 6,389 games.
Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 17 days. 9 earlier days are left out — below 91 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 39.2% to 49.8%). The higher the tier, the better he does.
Hot Zone▾
Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Parallel Plays ![]() |
49.7% | 1061 | 59 | ||
Ring of Fire ![]() |
48.2% | 1825 | 68 | ||
Open Business ![]() |
47.1% | 1601 | 66 | ||
Dueling Beetles ![]() |
45.6% | 1411 | 64 |
Direct duels in Hot Zone: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Tick
55.8%
877 games
Bo
51.7%
1,703 games
Bibi
52.6%
747 games
Ash
55.6%
275 games
Kenji
52.6%
645 games
Bolt
54.3%
352 games
Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | dystopia13 | Legendary | 29 | 44.3% | 93.1% |
| 2 | HIKAKIN | Mythic | 20 | 37.0% | 75.0% |
| 3 | Sm☆ | Masters | 28 | 35.8% | 60.7% |
| 4 | Evg🇷🇺 | Legendary | 38 | 35.8% | 55.3% |
| 5 | iketarai94 | Mythic | 21 | 35.6% | 66.7% |