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EN

Otis

Controller Mythic Ranked · Diamond Hot Zone
47.5%Win rate in Hot Zone
5,898Games
85Trust Score
59. of 105Rank in Hot Zone
+10.6Skill bonus

Best map: Center Stage with 52.6% from 6,389 games.

Wins early — in Gem Grab 4.4 points better in short rounds than in long ones (52.6% against 48.2%, split at 103 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 33.Star rate
Win rate 44.47.5 %
Popularity 48.0.52 %
Breadth 60.20% of maps
Counter safety 33.33.1 %
Star rate 47.18.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 17 days. 9 earlier days are left out — below 91 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 1.0% and has not shifted measurably of late.

Win rate

08/04 — 50.5% from 93 appearances08/05 — 44.3% from 228 appearances08/06 — 42.2% from 154 appearances08/12 — 51.9% from 158 appearances08/13 — 46.3% from 268 appearances08/14 — 46.6% from 247 appearances08/15 — 51.1% from 235 appearances08/16 — 41.5% from 270 appearances08/17 — 46.5% from 333 appearances08/18 — 47.3% from 279 appearances08/19 — 48.2% from 110 appearances08/20 — 48.2% from 1,025 appearances08/21 — 47.8% from 1,463 appearances08/22 — 45.9% from 1,093 appearances08/23 — 48.0% from 807 appearances08/24 — 45.7% from 897 appearances08/25 — 50.4% from 607 appearances
50.5%08/04 50.4%08/25

Pick rate

08/04 — 0.4% from 93 appearances08/05 — 0.3% from 228 appearances08/06 — 0.2% from 154 appearances08/12 — 0.4% from 158 appearances08/13 — 0.5% from 268 appearances08/14 — 0.4% from 247 appearances08/15 — 0.4% from 235 appearances08/16 — 0.4% from 270 appearances08/17 — 0.4% from 333 appearances08/18 — 0.4% from 279 appearances08/19 — 0.6% from 110 appearances08/20 — 0.6% from 1,025 appearances08/21 — 0.5% from 1,463 appearances08/22 — 0.6% from 1,093 appearances08/23 — 0.5% from 807 appearances08/24 — 0.5% from 897 appearances08/25 — 0.4% from 607 appearances
0.4%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.6 — rewards skill: from Bronze to Masters the win rate climbs by 10.6 points (regression 39.2% to 49.8%). The higher the tier, the better he does.

Bronze — 19.5% from 437 gamesSilver — 27.4% from 807 gamesGold — 44.6% from 5,956 gamesDiamond — 47.3% from 8,395 gamesMythic — 46.9% from 78,261 gamesLegendary — 46.6% from 33,511 gamesMasters — 44.9% from 312 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Hot Zone

Where this brawler works (ranked, Diamond). Filtered to Hot Zone: 4 of 32 maps.

MapWin rateGamesTrust
Parallel Plays Hot Zone 49.7%
1061 59
Ring of Fire Hot Zone 48.2%
1825 68
Open Business Hot Zone 47.1%
1601 66
Dueling Beetles Hot Zone 45.6%
1411 64

Against whom

Direct duels in Hot Zone: how Otis does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 28.0% against Ash in Hot Zone. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Tick 55.8% 877 games Bo 51.7% 1,703 games Bibi 52.6% 747 games Ash 55.6% 275 games Kenji 52.6% 645 games Bolt 54.3% 352 games

Who plays him best soon

Players with a profile and at least 20 games on Otis, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 dystopia13 Legendary 29 44.3% 93.1%
2 HIKAKIN Mythic 20 37.0% 75.0%
3 Sm☆ Masters 28 35.8% 60.7%
4 Evg🇷🇺 Legendary 38 35.8% 55.3%
5 iketarai94 Mythic 21 35.6% 66.7%